Activision Blizzard Releases YTD 2022 Representation Data
Last year,
We now also have data to report on FTEs who identify as non-binary, and will continue to track representation of employees outside the gender binary moving forward.
This update follows prior Q1 2022 and Q4 2021 representation data releases and delivers on the company’s commitment to providing regular updates on progress toward expanding representation of women, non-binary individuals, and UEGs in our workforce.
Representation data will continue to be shared on a regular basis.
Links to Quarterly Representation Data
YTD 2022 Representation Data Summary
Q1 2022 Representation Data
Q4 2021 Representation Data
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Our mission, to connect and engage the world through epic entertainment has never been more important. Through communities rooted in our video games we enable hundreds of millions of people to experience joy, thrill and achievement. We enable social connections through the lens of fun, and we foster purpose and a sense of accomplishment through healthy competition. Like sport, but with greater accessibility, our players can find purpose and meaning through competitive gaming. Video games, unlike any other social or entertainment media, have the ability to break down the barriers that can inhibit tolerance and understanding. Celebrating differences is at the core of our culture and ensures we can create games for players of diverse backgrounds in the 190 countries our games are played.
As a member of the Fortune 500 and as a component company of the S&P 500, we have an extraordinary track record of delivering superior shareholder returns for over 30 years. Our sustained success has enabled the company to support corporate social responsibility initiatives that are directly tied to our games. As an example, our Call of Duty Endowment has helped find employment for over 100,000 veterans.
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