Activision Blizzard Announces Fourth-Quarter and 2021 Financial Results
“I’m so incredibly proud of our teams for their commitment and passion as we continued to engage the world through epic entertainment in 2021,” said
Financial Metrics
|
Q4 |
|
CY |
|||
(in millions, except EPS) |
2021 |
Prior |
2020 |
2021 |
2020 |
|
GAAP Net Revenues |
|
|
|
|
|
|
Impact of GAAP deferralsA |
|
|
|
|
( |
|
|
|
|
|
|
|
|
GAAP EPS |
|
|
|
|
|
|
Non-GAAP EPS |
|
|
|
|
|
|
Impact of GAAP deferralsA |
|
|
|
|
( |
|
|
|
|
|
|
|
* Prior outlook was provided by the company on
Please refer to the tables at the back of this earnings release for a reconciliation of the company’s GAAP and non-GAAP results.
For the year ended
For the quarter ended
Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
Operating Metrics
For the year ended
For the quarter ended
For the quarter ended
Microsoft transaction
As announced on
Conference Call and Earnings Presentation
In light of the pending transaction with Microsoft, and as is customary during the pendency of an acquisition,
Selected Business Highlights
While fourth quarter 2021 GAAP revenue was ahead of our guidance provided on
Fourth quarter GAAP EPS was ahead of our prior outlook. Non-GAAP EPS reflected a
Growing our developer base remains a strategic priority for the company. We continued to increase our developer headcount in the fourth quarter and added hundreds of talented professionals in 2021. Our teams are executing against an exciting pipeline of content planned for 2022. Activision expects to drive renewed expansion in the Call of Duty® franchise later in the year with groundbreaking all-new experiences. Blizzard is planning substantial new content for key franchises, and King expects to build on its momentum with further innovative live operations across its portfolio.
Activision
- Call of Duty net bookings on console and PC declined year-over-year in the fourth quarter, reflecting lower premium sales for Call of Duty: Vanguard versus the year ago title and lower engagement in Call of Duty: Warzone™. Fourth quarter in-game player investment on console and PC remained well above the level seen prior to the
March 2020 launch of Warzone.
- Development on this year’s premium and Warzone experiences is being led by Activision’s renowned Infinity Ward studio. The team is working on the most ambitious plan in franchise history, with industry-leading innovation and a broadly appealing franchise setting.
- Call of Duty Mobile net bookings grew year-over-year in the fourth quarter, driven by continued contribution from the game in
China . For the full year, Call of Duty Mobile net bookings grew strongly, with 2021 worldwide consumer spending on the title exceeding$1 billion .
- Studio expansion has continued to add development resources worldwide as plans continue for ongoing live operations and new, unannounced titles in the Call of Duty universe.
Blizzard
- Within the Warcraft franchise, fourth quarter World of WarcraftTM reach and engagement continued to benefit from the combination of the Modern game and Classic under a single subscription. In 2021, World of Warcraft delivered its strongest engagement and net bookings outside of a Modern expansion year in a decade. Hearthstone® fourth quarter net bookings grew year-over-year, driven by a steady cadence of new content.
- Blizzard is planning substantial new content for the Warcraft franchise in 2022, including new experiences in World of Warcraft and Hearthstone, and getting all-new mobile Warcraft content into players’ hands for the first time.
- In the
Diablo franchise, Diablo II: ResurrectedTM sold through more units from its September release until the year end than any otherActivision Blizzard remaster over an equivalent period. On mobile, Diablo ImmortalTM concluded its public testing with positive feedback.
- Blizzard is making strong progress on its pipeline, including new experiences in Warcraft, ongoing development in
Diablo and Overwatch, and an exciting new IP.
King
- King’s in-game net bookings grew 14% year-over-year to a new record in the fourth quarter, driven by 20% year-over-year growth for
Candy Crush TM, King’s largest franchise.Candy Crush was the top-grossing game franchise in theU.S. app stores1 for the 18th consecutive quarter.
- Hours played across the King portfolio again grew year-over-year in the fourth quarter, with players responding positively to a more frequent cadence of compelling in-game content and events for key titles. King’s payer numbers grew by a double-digit percentage versus the year ago quarter.
- King’s advertising business grew rapidly in the fourth quarter to reach a new high. For 2021, advertising revenue grew over 60% year-over-year.
- Having passed the
$1 billion annual operating income milestone in 2021, the King business is entering 2022 with strong momentum. Its teams are focused on continuing to deliver engaging features and events alongside robust live operations and disciplined user acquisition in the coming quarters.
Balance Sheet and Dividend
- Cash and short-term investments at the end of the fourth quarter stood at
$10.6 billion , andActivision Blizzard ended the quarter with a net cash position of approximately$7.0 billion .
- The Board of Directors declared a cash dividend of
$0.47 per common share, payable onMay 6, 2022 to shareholders of record at the close of business onApril 15, 2022 .
About
Our mission, to connect and engage the world through epic entertainment, has never been more important. Through communities rooted in our video game franchises we enable hundreds of millions of people to experience joy, thrill and achievement. We enable social connections through the lens of fun, and we foster purpose and a sense of accomplishment through healthy competition. Like sport, but with greater accessibility, our players can find purpose and meaning through competitive gaming. Video games, unlike any other social or entertainment media, have the ability to break down the barriers that can inhibit tolerance and understanding. Celebrating differences is at the core of our culture and ensures we can create games for players of diverse backgrounds in the 190 countries our games are played.
As a member of the Fortune 500 and as a component company of the S&P 500, we have an extraordinary track record of delivering superior shareholder returns for over 30 years.
Our enduring franchises are some of the world’s most popular, including Call of Duty®, Crash Bandicoot™, Warcraft®, Overwatch®,
Learn more information about
1 Based on App Annie Intelligence.
A Net effect of accounting treatment from revenue deferrals on certain of our online-enabled products. Since certain of our games are hosted online or include significant online functionality that represents a separate performance obligation, we defer the transaction price allocable to the online functionality from the sale of these games and then recognize the attributable revenues over the relevant estimated service periods, which are generally less than a year. The related cost of revenues is deferred and recognized as an expense as the related revenues are recognized. Impact from changes in deferrals refers to the net effect from revenue deferrals accounting treatment for the purposes of revenues, along with, for the purposes of EPS, the related cost of revenues deferrals treatment and the related tax impacts. Internally, management excludes the impact of this change in deferred revenues and related cost of revenues when evaluating the company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. Management believes this is appropriate because doing so enables an analysis of performance based on the timing of actual transactions with our customers. In addition, management believes excluding the change in deferred revenues and the related cost of revenues provides a much more timely indication of trends in our operating results.
B Net bookings is an operating metric that is defined as the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others, and is equal to net revenues excluding the impact from deferrals.
C In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals.
D Monthly Active User (“MAU”) Definition: We monitor MAUs as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games.
Non-GAAP Financial Measures: As a supplement to our financial measures presented in accordance with
- expenses related to share-based compensation, including liability awards accounted for under ASC 718;
- the amortization of intangibles from purchase price accounting;
- fees and other expenses related to acquisitions, including related debt financings, and refinancing of long-term debt, including penalties and the write off of unamortized discount and deferred financing costs;
- restructuring and related charges;
- other non-cash charges from reclassification of certain cumulative translation adjustments into earnings as required by GAAP;
- the income tax adjustments associated with any of the above items (tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results); and
- significant discrete tax-related items, including amounts related to changes in tax laws, amounts related to the potential or final resolution of tax positions, and other unusual or unique tax-related items and activities.
In the future,
Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net income, non-GAAP earnings per share, non-GAAP operating margin, and non-GAAP or adjusted EBITDA do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard’s performance in relation to other companies.
Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering Activision Blizzard’s GAAP, as well as non-GAAP, results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.
Cautionary Note Regarding Forward-looking Statements: The statements contained herein that are not historical facts are forward-looking statements including, but not limited to statements about: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow, or other financial items; (2) statements of our plans and objectives, including those related to releases of products or services, restructuring activities, and employee retention and recruitment; (3) statements of future financial or operating performance, including the impact of tax items thereon; (4) statements regarding the proposed transaction between
We caution that a number of important factors, many of which are beyond our control, could cause our actual future results and other future circumstances to differ materially from those expressed in any forward-looking statements. Such factors include, but are not limited to: the risk that the proposed transaction may not be completed in a timely manner or at all, which may adversely affect our business and the price of our common stock; the failure to satisfy the conditions to the consummation of the transaction, including the adoption of the merger agreement by our stockholders and the receipt of certain governmental and regulatory approvals; the occurrence of any event, change or other circumstance that could give rise to the termination of the merger agreement; the effect of the announcement or pendency of the transaction on our business relationships, operating results, and business generally; risks that the proposed transaction disrupts our current plans and operations and potential difficulties in employee retention as a result of the transaction; risks related to diverting management’s attention from ongoing business operations; the outcome of any legal proceedings that may be instituted against us related to the merger agreement or the transaction; restrictions during the pendency of the proposed transaction that may impact our ability to pursue certain business opportunities or strategic transactions; the potential for receipt of alternative acquisition proposals from potential acquirors; the ongoing global impact of a novel strain of coronavirus which emerged in
The forward-looking statements contained herein are based on information available to
Additional Information and Where to Find It
In connection with the transaction,
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited) (Amounts in millions, except per share data) |
||||||||||||
|
Three Months Ended |
|
Year Ended |
|||||||||
|
2021 |
|
2020 |
|
2021 |
|
2020 |
|||||
|
|
|
|
|
|
|
|
|||||
Net revenues |
|
|
|
|
|
|
|
|||||
Product sales |
$ |
645 |
|
$ |
866 |
|
$ |
2,311 |
|
$ |
2,350 |
|
In-game, subscription, and other revenues1 |
|
1,518 |
|
|
1,547 |
|
|
6,492 |
|
|
5,736 |
|
Total net revenues |
|
2,163 |
|
|
2,413 |
|
|
8,803 |
|
|
8,086 |
|
|
|
|
|
|
|
|
|
|||||
Costs and expenses |
|
|
|
|
|
|
|
|||||
Cost of revenues—product sales: |
|
|
|
|
|
|
|
|||||
Product costs |
|
274 |
|
|
349 |
|
|
649 |
|
|
705 |
|
Software royalties, amortization, and intellectual property licenses |
|
73 |
|
|
117 |
|
|
346 |
|
|
269 |
|
Cost of revenues—in-game, subscription, and other: |
|
|
|
|
|
|
|
|||||
Game operations and distribution costs |
|
290 |
|
|
313 |
|
|
1,215 |
|
|
1,131 |
|
Software royalties, amortization, and intellectual property licenses |
|
20 |
|
|
39 |
|
|
107 |
|
|
155 |
|
Product development |
|
321 |
|
|
350 |
|
|
1,337 |
|
|
1,150 |
|
Sales and marketing |
|
299 |
|
|
341 |
|
|
1,025 |
|
|
1,064 |
|
General and administrative |
|
174 |
|
|
255 |
|
|
788 |
|
|
784 |
|
Restructuring and related costs |
|
30 |
|
|
55 |
|
|
77 |
|
|
94 |
|
Total costs and expenses |
|
1,481 |
|
|
1,819 |
|
|
5,544 |
|
|
5,352 |
|
|
|
|
|
|
|
|
|
|||||
Operating income |
|
682 |
|
|
594 |
|
|
3,259 |
|
|
2,734 |
|
|
|
|
|
|
|
|
|
|||||
Interest and other expense (income), net |
|
45 |
|
|
31 |
|
|
95 |
|
|
87 |
|
Loss on extinguishment of debt |
|
— |
|
|
— |
|
|
— |
|
|
31 |
|
Income before income tax expense |
|
637 |
|
|
563 |
|
|
3,164 |
|
|
2,616 |
|
|
|
|
|
|
|
|
|
|||||
Income tax expense |
|
73 |
|
|
55 |
|
|
465 |
|
|
419 |
|
|
|
|
|
|
|
|
|
|||||
Net income |
$ |
564 |
|
$ |
508 |
|
$ |
2,699 |
|
$ |
2,197 |
|
|
|
|
|
|
|
|
|
|||||
Basic earnings per common share |
$ |
0.72 |
|
$ |
0.66 |
|
$ |
3.47 |
|
$ |
2.85 |
|
Weighted average common shares outstanding |
|
779 |
|
|
773 |
|
|
777 |
|
|
771 |
|
|
|
|
|
|
|
|
|
|||||
Diluted earnings per common share |
$ |
0.72 |
|
$ |
0.65 |
|
$ |
3.44 |
|
$ |
2.82 |
|
Weighted average common shares outstanding assuming dilution |
|
782 |
|
|
780 |
|
|
784 |
|
|
778 |
1 |
|
In-game, subscription, and other revenues represent revenues from microtransactions and downloadable content, World of Warcraft subscriptions, licensing royalties from our products and franchises, and other miscellaneous revenues. |
CONDENSED CONSOLIDATED BALANCE SHEETS (Unaudited) (Amounts in millions) |
||||||||
|
|
|
|
|||||
Assets |
|
|
|
|||||
Current assets |
|
|
|
|||||
Cash and cash equivalents |
$ |
10,423 |
|
|
$ |
8,647 |
|
|
Accounts receivable, net |
|
972 |
|
|
|
1,052 |
|
|
Software development |
|
449 |
|
|
|
352 |
|
|
Other current assets |
|
712 |
|
|
|
514 |
|
|
Total current assets |
|
12,556 |
|
|
|
10,565 |
|
|
Software development |
|
211 |
|
|
|
160 |
|
|
Property and equipment, net |
|
169 |
|
|
|
209 |
|
|
Deferred income taxes, net |
|
1,377 |
|
|
|
1,318 |
|
|
Other assets |
|
497 |
|
|
|
641 |
|
|
Intangible assets, net |
|
447 |
|
|
|
451 |
|
|
|
|
9,799 |
|
|
|
9,765 |
|
|
Total assets |
$ |
25,056 |
|
|
$ |
23,109 |
|
|
|
|
|
|
|||||
Liabilities and Shareholders' Equity |
|
|
|
|||||
Current liabilities |
|
|
|
|||||
Accounts payable |
$ |
285 |
|
|
$ |
295 |
|
|
Deferred revenues |
|
1,118 |
|
|
|
1,689 |
|
|
Accrued expenses and other liabilities |
|
1,008 |
|
|
|
1,116 |
|
|
Total current liabilities |
|
2,411 |
|
|
|
3,100 |
|
|
Long-term debt, net |
|
3,608 |
|
|
|
3,605 |
|
|
Deferred income taxes, net |
|
506 |
|
|
|
418 |
|
|
Other liabilities |
|
932 |
|
|
|
949 |
|
|
Total liabilities |
|
7,457 |
|
|
|
8,072 |
|
|
|
|
|
|
|||||
Shareholders' equity |
|
|
|
|||||
Common stock |
|
— |
|
|
|
— |
|
|
Additional paid-in capital |
|
11,715 |
|
|
|
11,531 |
|
|
|
|
(5,563 |
) |
|
|
(5,563 |
) |
|
Retained earnings |
|
12,025 |
|
|
|
9,691 |
|
|
Accumulated other comprehensive loss |
|
(578 |
) |
|
|
(622 |
) |
|
Total shareholders’ equity |
|
17,599 |
|
|
|
15,037 |
|
|
Total liabilities and shareholders’ equity |
$ |
25,056 |
|
|
$ |
23,109 |
|
|
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited) (Amounts in millions) |
||||||||
|
Year Ended |
|||||||
|
2021 |
|
2020 |
|||||
Cash flows from operating activities: |
|
|
|
|||||
Net income |
$ |
2,699 |
|
|
$ |
2,197 |
|
|
Adjustments to reconcile net income to net cash provided by operating activities: |
|
|
|
|||||
Deferred income taxes |
|
7 |
|
|
|
(94 |
) |
|
Non-cash operating lease cost |
|
65 |
|
|
|
65 |
|
|
Depreciation and amortization |
|
116 |
|
|
|
197 |
|
|
Amortization of capitalized software development costs and intellectual property licenses1 |
|
324 |
|
|
|
249 |
|
|
Share-based compensation expense2 |
|
508 |
|
|
|
218 |
|
|
Realized and unrealized gain on equity investment |
|
(28 |
) |
|
|
(3 |
) |
|
Other |
|
2 |
|
|
|
31 |
|
|
Changes in operating assets and liabilities: |
|
|
|
|||||
Accounts receivable, net |
|
71 |
|
|
|
(194 |
) |
|
Software development and intellectual property licenses |
|
(426 |
) |
|
|
(378 |
) |
|
Other assets |
|
(114 |
) |
|
|
(88 |
) |
|
Deferred revenues |
|
(537 |
) |
|
|
216 |
|
|
Accounts payable |
|
(7 |
) |
|
|
(10 |
) |
|
Accrued expenses and other liabilities |
|
(266 |
) |
|
|
(154 |
) |
|
Net cash provided by operating activities |
|
2,414 |
|
|
|
2,252 |
|
|
|
|
|
|
|||||
Cash flows from investing activities: |
|
|
|
|||||
Proceeds from maturities of available-for-sale investments |
|
214 |
|
|
|
121 |
|
|
Proceeds from sale of available-for-sale investments |
|
66 |
|
|
|
— |
|
|
Purchases of available-for-sale investments |
|
(248 |
) |
|
|
(221 |
) |
|
Capital expenditures |
|
(80 |
) |
|
|
(78 |
) |
|
Other investing activities |
|
(11 |
) |
|
|
— |
|
|
Net cash used in investing activities |
|
(59 |
) |
|
|
(178 |
) |
|
|
|
|
|
|||||
Cash flows from financing activities: |
|
|
|
|||||
Proceeds from issuance of common stock to employees |
|
90 |
|
|
|
170 |
|
|
Tax payment related to net share settlements on restricted stock units |
|
(246 |
) |
|
|
(39 |
) |
|
Dividends paid |
|
(365 |
) |
|
|
(316 |
) |
|
Proceeds from issuance of debt, net of discounts |
|
— |
|
|
|
1,994 |
|
|
Repayment of long-term debt |
|
— |
|
|
|
(1,050 |
) |
|
Payment of financing costs |
|
— |
|
|
|
(20 |
) |
|
Premium payment for early redemption of notes |
|
— |
|
|
|
(28 |
) |
|
Net cash provided by (used in) financing activities |
|
(521 |
) |
|
|
711 |
|
|
|
|
|
|
|||||
Effect of foreign exchange rate changes on cash and cash equivalents |
|
(48 |
) |
|
|
69 |
|
|
|
|
|
|
|||||
Net increase in cash and cash equivalents and restricted cash |
|
1,786 |
|
|
|
2,854 |
|
|
|
|
|
|
|||||
Cash and cash equivalents and restricted cash at beginning of period |
|
8,652 |
|
|
|
5,798 |
|
|
|
|
|
|
|||||
Cash and cash equivalents and restricted cash at end of period |
$ |
10,438 |
|
|
$ |
8,652 |
|
1 |
|
Excludes deferral and amortization of share-based compensation expense. |
2 |
|
Includes the net effects of capitalization, deferral, and amortization of share-based compensation expense. |
SUPPLEMENTAL CASH FLOW INFORMATION (Amounts in millions) |
|||||||||||||||||||||||||||
|
|
Three Months Ended |
|
|
|||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year over Year |
|||||||||
|
|
2020 |
|
2020 |
|
2020 |
|
2020 |
|
2021 |
|
2021 |
|
2021 |
|
2021 |
|
% Increase (Decrease) |
|||||||||
Cash Flow Data |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||
Operating Cash Flow |
|
$ |
148 |
|
$ |
768 |
|
$ |
196 |
|
$ |
1,140 |
|
$ |
844 |
|
$ |
388 |
|
$ |
521 |
|
$ |
661 |
|
(42 |
)% |
Capital Expenditures |
|
|
19 |
|
|
13 |
|
|
24 |
|
|
22 |
|
|
22 |
|
|
14 |
|
|
23 |
|
|
21 |
|
(5 |
) |
Non-GAAP Free Cash Flow1 |
|
$ |
129 |
|
$ |
755 |
|
$ |
172 |
|
$ |
1,118 |
|
$ |
822 |
|
$ |
374 |
|
$ |
498 |
|
$ |
640 |
|
(43 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||
Operating Cash Flow - TTM2 |
|
$ |
1,529 |
|
$ |
2,143 |
|
$ |
2,030 |
|
$ |
2,252 |
|
$ |
2,948 |
|
$ |
2,568 |
|
$ |
2,893 |
|
$ |
2,414 |
|
7 |
|
Capital Expenditures - TTM2 |
|
|
117 |
|
|
103 |
|
|
93 |
|
|
78 |
|
|
81 |
|
|
82 |
|
|
81 |
|
|
80 |
|
3 |
|
Non-GAAP Free Cash Flow1 - TTM2 |
|
$ |
1,412 |
|
$ |
2,040 |
|
$ |
1,937 |
|
$ |
2,174 |
|
$ |
2,867 |
|
$ |
2,486 |
|
$ |
2,812 |
|
$ |
2,334 |
|
7 |
% |
1 |
|
Non-GAAP free cash flow represents operating cash flow minus capital expenditures. |
2 |
|
TTM represents trailing twelve months. Operating Cash Flow for three months ended |
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except per share data) |
|||||||||||||||||||||||||||||
Three Months Ended |
Net Revenues |
Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues— In-game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues— In-game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
|||||||||||||||||||
GAAP Measurement |
$ |
2,163 |
$ |
274 |
|
$ |
73 |
|
$ |
290 |
|
$ |
20 |
$ |
321 |
|
$ |
299 |
|
$ |
174 |
|
$ |
30 |
|
$ |
1,481 |
|
|
Share-based compensation1 |
|
— |
|
— |
|
|
(3 |
) |
|
(5 |
) |
|
— |
|
(145 |
) |
|
(29 |
) |
|
(67 |
) |
|
— |
|
|
(249 |
) |
|
Amortization of intangible assets2 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
— |
|
|
— |
|
|
(2 |
) |
|
— |
|
|
(2 |
) |
|
Restructuring and related costs3 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
— |
|
|
— |
|
|
— |
|
|
(30 |
) |
|
(30 |
) |
|
Non-GAAP Measurement |
$ |
2,163 |
$ |
274 |
|
$ |
70 |
|
$ |
285 |
|
$ |
20 |
$ |
176 |
|
$ |
270 |
|
$ |
105 |
|
$ |
— |
|
$ |
1,200 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
324 |
$ |
29 |
|
$ |
68 |
|
$ |
6 |
|
$ |
6 |
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
109 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
|
Operating Income |
Net Income |
Basic Earnings per Share |
Diluted Earnings per Share |
|
|
|
|
|
|
|||||||||||||||||||
GAAP Measurement |
$ |
682 |
$ |
564 |
|
$ |
0.72 |
|
$ |
0.72 |
|
|
|
|
|
|
|
||||||||||||
Share-based compensation1 |
|
249 |
|
249 |
|
|
0.32 |
|
|
0.32 |
|
|
|
|
|
|
|
||||||||||||
Amortization of intangible assets2 |
|
2 |
|
2 |
|
|
— |
|
|
— |
|
|
|
|
|
|
|
||||||||||||
Restructuring and related costs3 |
|
30 |
|
30 |
|
|
0.04 |
|
|
0.04 |
|
|
|
|
|
|
|
||||||||||||
Income tax impacts from items above5 |
|
— |
|
(57 |
) |
|
(0.07 |
) |
|
(0.07 |
) |
|
|
|
|
|
|
||||||||||||
Non-GAAP Measurement |
$ |
963 |
$ |
788 |
|
$ |
1.01 |
|
$ |
1.01 |
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
215 |
$ |
188 |
|
$ |
0.24 |
|
$ |
0.24 |
|
|
|
|
|
|
|
1 |
Reflects expenses related to share-based compensation, including |
|
2 |
Reflects amortization of intangible assets from purchase price accounting. |
|
3 |
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
|
4 |
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
|
5 |
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except per share data) |
||||||||||||||||||||||||||||||
Year Ended |
Net Revenues |
Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues— In-game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues— In-game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
||||||||||||||||||||
GAAP Measurement |
$ |
8,803 |
|
$ |
649 |
|
$ |
346 |
|
$ |
1,215 |
|
$ |
107 |
|
$ |
1,337 |
|
$ |
1,025 |
|
$ |
788 |
|
$ |
77 |
|
$ |
5,544 |
|
Share-based compensation1 |
|
— |
|
|
— |
|
|
(17 |
) |
|
(7 |
) |
|
— |
|
|
(211 |
) |
|
(44 |
) |
|
(229 |
) |
|
— |
|
|
(508 |
) |
Amortization of intangible assets2 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(3 |
) |
|
— |
|
|
— |
|
|
(7 |
) |
|
— |
|
|
(10 |
) |
Restructuring and related costs3 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(77 |
) |
|
(77 |
) |
Non-GAAP Measurement |
$ |
8,803 |
|
$ |
649 |
|
$ |
329 |
|
$ |
1,208 |
|
$ |
104 |
|
$ |
1,126 |
|
$ |
981 |
|
$ |
552 |
|
$ |
— |
|
$ |
4,949 |
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
(449 |
) |
$ |
(5 |
) |
$ |
(109 |
) |
$ |
5 |
|
$ |
7 |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
(102 |
) |
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||||
|
Operating Income |
Net Income |
Basic Earnings per Share |
Diluted Earnings per Share |
|
|
|
|
|
|
||||||||||||||||||||
GAAP Measurement |
$ |
3,259 |
|
$ |
2,699 |
|
$ |
3.47 |
|
$ |
3.44 |
|
|
|
|
|
|
|
||||||||||||
Share-based compensation1 |
|
508 |
|
|
508 |
|
|
0.65 |
|
|
0.65 |
|
|
|
|
|
|
|
||||||||||||
Amortization of intangible assets2 |
|
10 |
|
|
10 |
|
|
0.01 |
|
|
0.01 |
|
|
|
|
|
|
|
||||||||||||
Restructuring and related costs3 |
|
77 |
|
|
77 |
|
|
0.10 |
|
|
0.10 |
|
|
|
|
|
|
|
||||||||||||
Income tax impacts from items above5 |
|
— |
|
|
(98 |
) |
|
(0.13 |
) |
|
(0.13 |
) |
|
|
|
|
|
|
||||||||||||
Non-GAAP Measurement |
$ |
3,854 |
|
$ |
3,196 |
|
$ |
4.11 |
|
$ |
4.08 |
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
(347 |
) |
$ |
(280 |
) |
$ |
(0.36 |
) |
$ |
(0.36 |
) |
|
|
|
|
|
|
1 |
Reflects expenses related to share-based compensation, including |
|
2 |
Reflects amortization of intangible assets from purchase price accounting. |
|
3 |
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
|
4 |
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
|
5 |
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
||
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. | ||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except per share data) |
|||||||||||||||||||||||||||||
Three Months Ended |
Net Revenues |
Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales: Software Royalties and Amortization |
Cost of Revenues— In-game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues— In-game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
|||||||||||||||||||
GAAP Measurement |
$ |
2,413 |
$ |
349 |
|
$ |
117 |
|
$ |
313 |
|
$ |
39 |
|
$ |
350 |
|
$ |
341 |
|
$ |
255 |
|
$ |
55 |
|
$ |
1,819 |
|
Share-based compensation1 |
|
— |
|
— |
|
|
(6 |
) |
|
— |
|
|
— |
|
|
(14 |
) |
|
(3 |
) |
|
(57 |
) |
|
— |
|
|
(80 |
) |
Amortization of intangible assets2 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
(13 |
) |
|
— |
|
|
— |
|
|
(5 |
) |
|
— |
|
|
(18 |
) |
Restructuring and related costs3 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(55 |
) |
|
(55 |
) |
Non-GAAP Measurement |
$ |
2,413 |
$ |
349 |
|
$ |
111 |
|
$ |
313 |
|
$ |
26 |
|
$ |
336 |
|
$ |
338 |
|
$ |
193 |
|
$ |
— |
|
$ |
1,666 |
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
638 |
$ |
31 |
|
$ |
193 |
|
$ |
5 |
|
$ |
2 |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
231 |
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
|
Operating Income |
Net Income |
Basic Earnings per Share |
Diluted Earnings per Share |
|
|
|
|
|
|
|||||||||||||||||||
GAAP Measurement |
$ |
594 |
$ |
508 |
|
$ |
0.66 |
|
$ |
0.65 |
|
|
|
|
|
|
|
||||||||||||
Share-based compensation1 |
|
80 |
|
80 |
|
|
0.10 |
|
|
0.10 |
|
|
|
|
|
|
|
||||||||||||
Amortization of intangible assets2 |
|
18 |
|
18 |
|
|
0.02 |
|
|
0.02 |
|
|
|
|
|
|
|
||||||||||||
Restructuring and related costs3 |
|
55 |
|
55 |
|
|
0.07 |
|
|
0.07 |
|
|
|
|
|
|
|
||||||||||||
Income tax impacts from items above5 |
|
— |
|
(71 |
) |
|
(0.09 |
) |
|
(0.09 |
) |
|
|
|
|
|
|
||||||||||||
Non-GAAP Measurement |
$ |
747 |
$ |
590 |
|
$ |
0.76 |
|
$ |
0.76 |
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
407 |
$ |
353 |
|
$ |
0.46 |
|
$ |
0.45 |
|
|
|
|
|
|
|
1 |
Reflects expenses related to share-based compensation. |
|
2 |
Reflects amortization of intangible assets from purchase price accounting. |
|
3 |
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
|
4 |
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
|
5 |
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES (Amounts in millions, except per share data) |
|||||||||||||||||||||||||||||
Year Ended |
Net Revenues |
Cost of Revenues— Product Sales: Product Costs |
Cost of Revenues— Product Sales Software Royalties and Amortization |
Cost of Revenues— In-game/Subs/Other: Game Operations and Distribution Costs |
Cost of Revenues— In-game/Subs/Other: Software Royalties and Amortization |
Product Development |
Sales and Marketing |
General and Administrative |
Restructuring and related costs |
Total Costs and Expenses |
|||||||||||||||||||
GAAP Measurement |
$ |
8,086 |
$ |
705 |
|
$ |
269 |
|
$ |
1,131 |
|
$ |
155 |
|
$ |
1,150 |
|
$ |
1,064 |
|
$ |
784 |
|
$ |
94 |
|
$ |
5,352 |
|
Share-based compensation1 |
|
— |
|
— |
|
|
(14 |
) |
|
(1 |
) |
|
— |
|
|
(42 |
) |
|
(21 |
) |
|
(140 |
) |
|
— |
|
|
(218 |
) |
Amortization of intangible assets2 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
(68 |
) |
|
— |
|
|
— |
|
|
(11 |
) |
|
— |
|
|
(79 |
) |
Restructuring and related costs3 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(94 |
) |
|
(94 |
) |
Non-GAAP Measurement |
$ |
8,086 |
$ |
705 |
|
$ |
255 |
|
$ |
1,130 |
|
$ |
87 |
|
$ |
1,108 |
|
$ |
1,043 |
|
$ |
633 |
|
$ |
— |
|
$ |
4,961 |
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
333 |
$ |
(40 |
) |
$ |
111 |
|
$ |
13 |
|
$ |
11 |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
95 |
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
|
Operating Income |
Net Income |
Basic Earnings per Share |
Diluted Earnings per Share |
|
|
|
|
|
|
|||||||||||||||||||
GAAP Measurement |
$ |
2,734 |
$ |
2,197 |
|
$ |
2.85 |
|
$ |
2.82 |
|
|
|
|
|
|
|
||||||||||||
Share-based compensation1 |
|
218 |
|
218 |
|
|
0.28 |
|
|
0.28 |
|
|
|
|
|
|
|
||||||||||||
Amortization of intangible assets2 |
|
79 |
|
79 |
|
|
0.10 |
|
|
0.10 |
|
|
|
|
|
|
|
||||||||||||
Restructuring and related costs3 |
|
94 |
|
94 |
|
|
0.12 |
|
|
0.12 |
|
|
|
|
|
|
|
||||||||||||
Loss on extinguishment of debt5 |
|
— |
|
31 |
|
|
0.04 |
|
|
0.04 |
|
|
|
|
|
|
|
||||||||||||
Income tax impacts from items above6 |
|
— |
|
(123 |
) |
|
(0.16 |
) |
|
(0.16 |
) |
|
|
|
|
|
|
||||||||||||
Non-GAAP Measurement |
$ |
3,125 |
$ |
2,496 |
|
$ |
3.24 |
|
$ |
3.21 |
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
238 |
$ |
205 |
|
$ |
0.26 |
|
$ |
0.26 |
|
|
|
|
|
|
|
1 |
|
Reflects expenses related to share-based compensation. |
2 |
|
Reflects amortization of intangible assets from purchase price accounting. |
3 |
|
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
5 |
|
Reflects the loss on extinguishment of debt from financing activities. |
6 |
|
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
||
OPERATING SEGMENTS INFORMATION (Amounts in millions) |
||||||||||||||||||||||||||||
Three Months Ended |
|
|
|
$ Increase / (Decrease) |
||||||||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
Activision |
|
Blizzard |
|
King |
|
Total |
||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Net revenues from external customers |
|
$ |
1,157 |
|
$ |
387 |
|
$ |
684 |
|
$ |
2,228 |
|
|
$ |
(500 |
) |
|
$ |
(143 |
) |
|
$ |
107 |
|
$ |
(536 |
) |
Intersegment net revenues1 |
|
|
— |
|
|
32 |
|
|
— |
|
|
32 |
|
|
|
— |
|
|
|
(17 |
) |
|
|
— |
|
|
(17 |
) |
Segment net revenues |
|
$ |
1,157 |
|
$ |
419 |
|
$ |
684 |
|
$ |
2,260 |
|
|
$ |
(500 |
) |
|
$ |
(160 |
) |
|
$ |
107 |
|
$ |
(553 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Segment operating income |
|
$ |
618 |
|
$ |
161 |
|
$ |
385 |
|
$ |
1,164 |
|
|
$ |
(162 |
) |
|
$ |
1 |
|
|
$ |
143 |
|
$ |
(18 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
51.5 |
% |
|
|
|
|
|
|
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
|
|
|
|
|
|
|
||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Net revenues from external customers |
|
$ |
1,657 |
|
$ |
530 |
|
$ |
577 |
|
$ |
2,764 |
|
|
|
|
|
|
|
|
|
|||||||
Intersegment net revenues1 |
|
|
— |
|
|
49 |
|
|
— |
|
|
49 |
|
|
|
|
|
|
|
|
|
|||||||
Segment net revenues |
|
$ |
1,657 |
|
$ |
579 |
|
$ |
577 |
|
$ |
2,813 |
|
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Segment operating income |
|
$ |
780 |
|
$ |
160 |
|
$ |
242 |
|
$ |
1,182 |
|
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
42.0 |
% |
|
|
|
|
|
|
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Year Ended |
|
|
|
$ Increase / (Decrease) |
||||||||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
Activision |
|
Blizzard |
|
King |
|
Total |
||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Net revenues from external customers |
|
$ |
3,478 |
|
$ |
1,733 |
|
$ |
2,580 |
|
$ |
7,791 |
|
|
$ |
(464 |
) |
|
$ |
(61 |
) |
|
$ |
416 |
|
$ |
(109 |
) |
Intersegment net revenues1 |
|
|
— |
|
|
94 |
|
|
— |
|
|
94 |
|
|
|
— |
|
|
|
(17 |
) |
|
|
— |
|
|
(17 |
) |
Segment net revenues |
|
$ |
3,478 |
|
$ |
1,827 |
|
$ |
2,580 |
|
$ |
7,885 |
|
|
$ |
(464 |
) |
|
$ |
(78 |
) |
|
$ |
416 |
|
$ |
(126 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Segment operating income |
|
$ |
1,667 |
|
$ |
698 |
|
$ |
1,140 |
|
$ |
3,505 |
|
|
$ |
(201 |
) |
|
$ |
5 |
|
|
$ |
283 |
|
$ |
87 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
44.5 |
% |
|
|
|
|
|
|
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
|
|
|
|
|
|
|
||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Net revenues from external customers |
|
$ |
3,942 |
|
$ |
1,794 |
|
$ |
2,164 |
|
$ |
7,900 |
|
|
|
|
|
|
|
|
|
|||||||
Intersegment net revenues1 |
|
|
— |
|
|
111 |
|
|
— |
|
|
111 |
|
|
|
|
|
|
|
|
|
|||||||
Segment net revenues |
|
$ |
3,942 |
|
$ |
1,905 |
|
$ |
2,164 |
|
$ |
8,011 |
|
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Segment operating income |
|
$ |
1,868 |
|
$ |
693 |
|
$ |
857 |
|
$ |
3,418 |
|
|
|
|
|
|
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
42.7 |
% |
|
|
|
|
|
|
|
|
1 |
|
Intersegment revenues reflect licensing and service fees charged between segments. |
Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounting for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, costs, expenses and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and other non-cash charges. See the following page for the reconciliation tables of segment revenues and operating income to consolidated net revenues and consolidated income before income tax expense.
The Company has been reviewing its overall compensation structure and philosophy and began implementing changes to its compensation payments for 2021, primarily to enhance equity ownership for employees and bring our employee equity compensation more in line with current industry practice. As an aspect of this change, the Company determined to settle amounts not yet paid as of
Our operating segments are also consistent with our internal organization structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.
OPERATING SEGMENTS INFORMATION (Amounts in millions) |
||||||||||||||||
|
|
Three Months Ended |
|
Year Ended |
||||||||||||
|
|
2021 |
|
2020 |
|
2021 |
|
2020 |
||||||||
Reconciliation to consolidated net revenues: |
|
|
|
|
|
|
|
|
||||||||
Segment net revenues |
|
$ |
2,260 |
|
|
$ |
2,813 |
|
|
$ |
7,885 |
|
|
$ |
8,011 |
|
Revenues from non-reportable segments1 |
|
|
259 |
|
|
|
287 |
|
|
|
563 |
|
|
|
519 |
|
Net effect from recognition (deferral) of deferred net revenues2 |
|
|
(324 |
) |
|
|
(638 |
) |
|
|
449 |
|
|
|
(333 |
) |
Elimination of intersegment revenues3 |
|
|
(32 |
) |
|
|
(49 |
) |
|
|
(94 |
) |
|
|
(111 |
) |
Consolidated net revenues |
|
$ |
2,163 |
|
|
$ |
2,413 |
|
|
$ |
8,803 |
|
|
$ |
8,086 |
|
|
|
|
|
|
|
|
|
|
||||||||
Reconciliation to consolidated income before income tax expense: |
|
|
|
|
|
|
|
|
||||||||
Segment operating income |
|
$ |
1,164 |
|
|
$ |
1,182 |
|
|
$ |
3,505 |
|
|
$ |
3,418 |
|
Operating income (loss) from non-reportable segments1 |
|
|
14 |
|
|
|
(28 |
) |
|
|
2 |
|
|
|
(55 |
) |
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues2 |
|
|
(215 |
) |
|
|
(407 |
) |
|
|
347 |
|
|
|
(238 |
) |
Share-based compensation expense4 |
|
|
(249 |
) |
|
|
(80 |
) |
|
|
(508 |
) |
|
|
(218 |
) |
Amortization of intangible assets |
|
|
(2 |
) |
|
|
(18 |
) |
|
|
(10 |
) |
|
|
(79 |
) |
Restructuring and related costs5 |
|
|
(30 |
) |
|
|
(55 |
) |
|
|
(77 |
) |
|
|
(94 |
) |
Consolidated operating income |
|
|
682 |
|
|
|
594 |
|
|
|
3,259 |
|
|
|
2,734 |
|
Interest and other expense (income), net |
|
|
45 |
|
|
|
31 |
|
|
|
95 |
|
|
|
87 |
|
Loss on extinguishment of debt |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
31 |
|
Consolidated income before income tax expense (benefit) |
|
$ |
637 |
|
|
$ |
563 |
|
|
$ |
3,164 |
|
|
$ |
2,616 |
|
1 |
|
Includes other income and expenses outside of our reportable segments, including our distribution business and unallocated corporate income and expenses. |
2 |
|
Reflects the net effect from (deferral) of revenues and recognition of deferred revenues, along with related cost of revenues, on certain of our online-enabled products. |
3 |
|
Intersegment revenues reflect licensing and service fees charged between segments. |
4 |
|
Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718. |
5 |
|
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
NET REVENUES BY DISTRIBUTION CHANNEL (Amounts in millions) |
|||||||||||||||||||||
|
Three Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Distribution Channel |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
1,780 |
|
|
82 |
% |
|
$ |
1,874 |
|
|
78 |
% |
|
$ |
(94 |
) |
|
(5 |
)% |
|
Retail channels |
|
125 |
|
|
6 |
|
|
|
234 |
|
|
10 |
|
|
|
(109 |
) |
|
(47 |
) |
|
Other3 |
|
258 |
|
|
12 |
|
|
|
305 |
|
|
13 |
|
|
|
(47 |
) |
|
(15 |
) |
|
Total consolidated net revenues |
$ |
2,163 |
|
|
100 |
% |
|
$ |
2,413 |
|
|
100 |
% |
|
$ |
(250 |
) |
|
(10 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
169 |
|
|
|
|
$ |
466 |
|
|
|
|
|
|
|
||||||
Retail channels |
|
151 |
|
|
|
|
|
182 |
|
|
|
|
|
|
|
||||||
Other3 |
|
4 |
|
|
|
|
|
(10 |
) |
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
324 |
|
|
|
|
$ |
638 |
|
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Year Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Distribution Channel |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
7,663 |
|
|
87 |
% |
|
$ |
6,658 |
|
|
82 |
% |
|
$ |
1,005 |
|
|
15 |
% |
|
Retail channels |
|
479 |
|
|
5 |
|
|
|
741 |
|
|
9 |
|
|
|
(262 |
) |
|
(35 |
) |
|
Other3 |
|
661 |
|
|
8 |
|
|
|
687 |
|
|
8 |
|
|
|
(26 |
) |
|
(4 |
) |
|
Total consolidated net revenues |
$ |
8,803 |
|
|
100 |
% |
|
$ |
8,086 |
|
|
100 |
% |
|
$ |
717 |
|
|
9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
(421 |
) |
|
|
|
$ |
464 |
|
|
|
|
|
|
|
||||||
Retail channels |
|
(42 |
) |
|
|
|
|
(112 |
) |
|
|
|
|
|
|
||||||
Other3 |
|
14 |
|
|
|
|
|
(19 |
) |
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
(449 |
) |
|
|
|
$ |
333 |
|
|
|
|
|
|
|
1 |
|
The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. |
2 |
|
Net revenues from Digital online channels represent revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties. |
3 |
|
Net revenues from Other primarily includes revenues from our distribution business, the |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
NET REVENUES BY PLATFORM (Amounts in millions) |
|||||||||||||||||||||
|
Three Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Platform |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
576 |
|
|
27 |
% |
|
$ |
840 |
|
|
35 |
% |
|
$ |
(264 |
) |
|
(31 |
)% |
|
PC |
|
496 |
|
|
23 |
|
|
|
561 |
|
|
23 |
|
|
|
(65 |
) |
|
(12 |
) |
|
Mobile and ancillary2 |
|
833 |
|
|
39 |
|
|
|
707 |
|
|
29 |
|
|
|
126 |
|
|
18 |
|
|
Other3 |
|
258 |
|
|
12 |
|
|
|
305 |
|
|
13 |
|
|
|
(47 |
) |
|
(15 |
) |
|
Total consolidated net revenues |
$ |
2,163 |
|
|
100 |
% |
|
$ |
2,413 |
|
|
100 |
% |
|
$ |
(250 |
) |
|
(10 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
276 |
|
|
|
|
$ |
432 |
|
|
|
|
|
|
|
||||||
PC |
|
25 |
|
|
|
|
|
207 |
|
|
|
|
|
|
|
||||||
Mobile and ancillary2 |
|
19 |
|
|
|
|
|
9 |
|
|
|
|
|
|
|
||||||
Other3 |
|
4 |
|
|
|
|
|
(10 |
) |
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
324 |
|
|
|
|
$ |
638 |
|
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Year Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Platform |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
2,637 |
|
|
30 |
% |
|
$ |
2,784 |
|
|
34 |
% |
|
$ |
(147 |
) |
|
(5 |
)% |
|
PC |
|
2,323 |
|
|
26 |
|
|
|
2,056 |
|
|
25 |
|
|
|
267 |
|
|
13 |
|
|
Mobile and ancillary2 |
|
3,182 |
|
|
36 |
|
|
|
2,559 |
|
|
32 |
|
|
|
623 |
|
|
24 |
|
|
Other3 |
|
661 |
|
|
8 |
|
|
|
687 |
|
|
8 |
|
|
|
(26 |
) |
|
(4 |
) |
|
Total consolidated net revenues |
$ |
8,803 |
|
|
100 |
% |
|
$ |
8,086 |
|
|
100 |
% |
|
$ |
717 |
|
|
9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
(254 |
) |
|
|
|
$ |
132 |
|
|
|
|
|
|
|
||||||
PC |
|
(228 |
) |
|
|
|
|
179 |
|
|
|
|
|
|
|
||||||
Mobile and ancillary2 |
|
19 |
|
|
|
|
|
41 |
|
|
|
|
|
|
|
||||||
Other3 |
|
14 |
|
|
|
|
|
(19 |
) |
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
(449 |
) |
|
|
|
$ |
333 |
|
|
|
|
|
|
|
1 |
|
The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. |
2 |
|
Net revenues from Mobile and ancillary include revenues from mobile devices, as well as non-platform specific game related revenues, such as standalone sales of physical merchandise and accessories. |
3 |
|
Net revenues from Other primarily includes revenues from our distribution business, the |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
NET REVENUES BY GEOGRAPHIC REGION (Amounts in millions) |
|||||||||||||||||||||
|
Three Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
1,112 |
|
|
51 |
% |
|
$ |
1,247 |
|
|
52 |
% |
|
$ |
(135 |
) |
|
(11 |
)% |
|
EMEA2 |
|
751 |
|
|
35 |
|
|
|
910 |
|
|
38 |
|
|
|
(159 |
) |
|
(17 |
) |
|
|
|
300 |
|
|
14 |
|
|
|
256 |
|
|
11 |
|
|
|
44 |
|
|
17 |
|
|
Total consolidated net revenues |
$ |
2,163 |
|
|
100 |
% |
|
$ |
2,413 |
|
|
100 |
% |
|
$ |
(250 |
) |
|
(10 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues3 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
188 |
|
|
|
|
$ |
390 |
|
|
|
|
|
|
|
||||||
EMEA2 |
|
123 |
|
|
|
|
|
220 |
|
|
|
|
|
|
|
||||||
|
|
13 |
|
|
|
|
|
28 |
|
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
324 |
|
|
|
|
$ |
638 |
|
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Year Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
4,931 |
|
|
56 |
% |
|
$ |
4,434 |
|
|
55 |
% |
|
$ |
497 |
|
|
11 |
% |
|
EMEA2 |
|
2,797 |
|
|
32 |
|
|
|
2,680 |
|
|
33 |
|
|
|
117 |
|
|
4 |
|
|
|
|
1,075 |
|
|
12 |
|
|
|
972 |
|
|
12 |
|
|
|
103 |
|
|
11 |
|
|
Total consolidated net revenues |
$ |
8,803 |
|
|
100 |
% |
|
$ |
8,086 |
|
|
100 |
% |
|
$ |
717 |
|
|
9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues3 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
(288 |
) |
|
|
|
$ |
285 |
|
|
|
|
|
|
|
||||||
EMEA2 |
|
(136 |
) |
|
|
|
|
59 |
|
|
|
|
|
|
|
||||||
|
|
(25 |
) |
|
|
|
|
(11 |
) |
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
(449 |
) |
|
|
|
$ |
333 |
|
|
|
|
|
|
|
1 |
|
The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. |
2 |
|
Net revenues from EMEA consist of the |
3 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
EBITDA AND ADJUSTED EBITDA (Amounts in millions) |
||||||||||||||||||||
|
|
|
|
|
|
|
|
|
Trailing Twelve Months Ended |
|||||||||||
|
2021 |
|
2021 |
|
2021 |
|
2021 |
|
2021 |
|||||||||||
|
|
|
|
|
|
|
|
|
|
|||||||||||
GAAP Net Income |
$ |
619 |
|
|
$ |
876 |
|
|
$ |
639 |
|
|
$ |
564 |
|
$ |
2,699 |
|
||
Interest and other expense (income), net |
|
30 |
|
|
|
(43 |
) |
|
|
65 |
|
|
|
45 |
|
|
95 |
|
||
Provision for income taxes |
|
146 |
|
|
|
126 |
|
|
|
120 |
|
|
|
73 |
|
|
465 |
|
||
Depreciation and amortization |
|
33 |
|
|
|
28 |
|
|
|
27 |
|
|
|
27 |
|
|
116 |
|
||
EBITDA |
|
828 |
|
|
|
987 |
|
|
|
851 |
|
|
|
709 |
|
|
3,375 |
|
||
|
|
|
|
|
|
|
|
|
|
|||||||||||
Share-based compensation expense1 |
|
151 |
|
|
|
43 |
|
|
|
64 |
|
|
|
249 |
|
|
508 |
|
||
Restructuring and related costs2 |
|
30 |
|
|
|
13 |
|
|
|
3 |
|
|
|
30 |
|
|
77 |
|
||
Adjusted EBITDA |
$ |
1,009 |
|
|
$ |
1,043 |
|
|
$ |
918 |
|
|
$ |
988 |
|
$ |
3,960 |
|
||
|
|
|
|
|
|
|
|
|
|
|||||||||||
Change in deferred net revenues and related cost of revenues3 |
$ |
(132 |
) |
|
$ |
(276 |
) |
|
$ |
(154 |
) |
|
$ |
215 |
|
$ |
(347 |
) |
1 |
|
Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718. |
2 |
|
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
3 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products. |
|
|
|
Trailing twelve months amounts are presented as calculated. Therefore, the sum of the four quarters, as presented, may differ due to the impact of rounding. |
||
OPERATING METRICS (Amounts in millions) |
||||||||||||||||||||||||||
Net Bookings1 |
||||||||||||||||||||||||||
|
Three Months Ended |
|
Year Ended |
|||||||||||||||||||||||
|
2021 |
|
2020 |
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
|
2021 |
|
2020 |
|
$ Increase (Decrease) |
|
% Increase (Decrease) |
|||||||||||
Net bookings1 |
$ |
2,487 |
|
$ |
3,051 |
|
$ |
(564 |
) |
|
(18 |
)% |
|
$ |
8,354 |
|
$ |
8,419 |
|
$ |
(65 |
) |
|
(1 |
)% |
|
In-game net bookings2 |
$ |
1,241 |
|
$ |
1,324 |
|
$ |
(83 |
) |
|
(6 |
)% |
|
$ |
5,100 |
|
$ |
4,852 |
|
$ |
248 |
|
|
5 |
% |
1 We monitor net bookings as a key operating metric in evaluating the performance of our business because it enables an analysis of performance based on the timing of actual transactions with our customers and provides more timely indications of trends in our operating results. Net bookings is the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others. Net bookings is equal to net revenues excluding the impact from deferrals. |
|
2 In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals. |
Monthly Active Users3 |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
Activision |
128 |
|
150 |
|
127 |
|
119 |
|
107 |
|
Blizzard |
29 |
|
27 |
|
26 |
|
26 |
|
24 |
|
King |
240 |
|
258 |
|
255 |
|
245 |
|
240 |
|
Total MAUs |
397 |
|
435 |
|
408 |
|
390 |
|
371 |
3 We monitor monthly active users (“MAUs”) as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games. |
View source version on businesswire.com: https://www.businesswire.com/news/home/20220202006035/en/
Investors and Analysts:
ir@activisionblizzard.com
or
Press:
pr@activisionblizzard.com
Source: