Modern Warfare II Crosses $1 Billion Sell-Through in 10 Days, Fastest in Franchise History
Over 1 Billion Matches, 200 Million Hours Played in First 10 Days Following
Modern Warfare II Universe Continues with Warzone 2.0 Release
Player engagement continues to soar as Modern Warfare II players already have played more than 200 million hours and over 1 billion matches across PlayStation, Xbox and PC platforms in the first 10 days following its release on
"Our developers, along with our entire
The newest records build on Modern Warfare II’s momentum:
- Modern Warfare II is the highest grossing entertainment opening of 2022.
Modern Warfare II is the #1 top selling opening in franchise history topping
$800 millionin sell-through following its first three days of release.
November 16, the run continues with the release of Call of Duty: Warzone™ 2.0.
“The incredible momentum driving Modern Warfare II is a direct reflection of the energy and passion of the Call of Duty community,” said
Modern Warfare II is available worldwide on PlayStation®5, PlayStation®4, Xbox® Series X|S, Xbox One®, and PC in a fully optimized experience for Battle.net, Blizzard Entertainment’s online gaming service, and Steam. Modern Warfare II development is led by Infinity Ward alongside an incredible team of studios, including Activision Central Design, Activision Central Tech, Activision Localization Dublin, Activision QA, Activision Shanghai, Beenox, Demonware,
Worldwide sell-through figures based on reporting received from digital and retail partners and Activision internal estimates. Call of Duty franchise records based on internal company reporting. Box office claims according to boxofficemojo.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the availability, pricing, features, and functionality of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0 are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this press release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to
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VP, Public Relations