Activision Blizzard Announces Third Quarter 2022 Financial Results
Financial Metrics
|
|
Q3 |
||||||
(in millions, except EPS) |
|
2022 |
|
2021 |
||||
GAAP Net Revenues |
|
$ |
1,782 |
|
|
$ |
2,070 |
|
Impact of GAAP deferralsA |
|
$ |
47 |
|
|
$ |
(190 |
) |
|
|
|
|
|
||||
GAAP EPS |
|
$ |
0.55 |
|
|
$ |
0.82 |
|
Non-GAAP EPS |
|
$ |
0.68 |
|
|
$ |
0.89 |
|
Impact of GAAP deferralsA |
|
|
— |
|
$ |
(0.17 |
) |
|
Please refer to the tables at the back of this earnings release for a reconciliation of the company’s GAAP and non-GAAP results. |
For the quarter ended
Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
Operating Metrics
For the quarter ended
For the quarter ended
Microsoft transaction
As announced on
Conference Call and Earnings Presentation
In light of the proposed transaction with Microsoft, and as is customary during the pendency of an acquisition,
Selected Business Highlights
Successful content initiatives for key intellectual properties have positioned the company for a return to strong growth. Our expanded development teams are executing well as they deliver a wide range of compelling content across our portfolio. Following its
While the company remains cognizant of risks including those related to the labor market and economic conditions, we expect to expand our global audience, deepen community engagement, and deliver renewed growth in player investment in the fourth quarter and beyond. The company expects fourth quarter GAAP revenue to be 5% lower year-over-year or better. Net bookings and total segment operating income are each expected to grow at least 20% year-over-year.
Third quarter net bookings declined 3% year-over-year on a reported basis, and were slightly higher year-over-year on a constant currency basisE. The company continued to deliver strong results on the strategically important mobile platform, with mobile net bookings growing over 20% year-over-year to approximately
Activision
-
Since its
October 28 launch, Call of Duty: Modern Warfare II has set new records for our largest franchise, becoming the fastest premium Call of Duty release to cross$1 billion in sell-through. Sales have been robust across all platforms, including on PC, where unit sell-through to date is approximately twice the level of recent strong titles in the series. Modern Warfare II has set new franchise engagement records for a premium Call of Duty release, with hours played in the first 10 days more than 40% above the prior franchise record.
-
On
November 16 , alongside the first season of in-game content for Modern Warfare II, Activision will release Call of Duty: Warzone™ 2.0. This all-new, free-to-play Call of Duty experience encompasses a wide array of learnings gained from the highly successful original Warzone. Tightly integrated with the premium game, Warzone 2.0 extends the Modern Warfare universe while bringing compelling new sandbox experiences to the franchise from day one, with further exciting content planned for the coming months.
-
In the third quarter, Activision also unveiled Call of Duty: Warzone MobileTM, planned for full release in 2023. Internally developed on the same engine as Modern Warfare II and Warzone 2.0, the game will offer our community compelling battle royale gameplay on mobile as well as shared social features and cross-progression with the console and PC experiences. Over 20 million people have already pre-registered for the game on
Google Play.
- Following a three-year period in which Call of Duty reached well over half a billion players and delivered a step change increase in engagement and player investment, these launches mark the start of a new era intended to take the franchise to new heights. Activision is looking forward to building on its current momentum in 2023, with plans for next year including the most robust Call of Duty live operations to date, the next full premium release in the blockbuster annual series, and even more engaging free-to-play experiences across platforms.
- Activision’s third quarter financial performance was lower year-over-year, primarily reflecting reduced engagement for Call of Duty following the weaker reception for last year's premium release. In-game net bookings on console and PC again grew sequentially in the third quarter versus the second quarter, contributing to sequential growth in segment operating income. Segment revenue and operating income are expected to return to strong year-over-year growth in the fourth quarter following the successful launch of Modern Warfare II.
Blizzard
-
October 4 saw the global launch of Overwatch 2, with a free-to-play model designed to allow more people than ever before to experience the acclaimed team-based action game. Over 35 million people played the game in its first month, including many who were new to Overwatch. The expanded community is engaging deeply, with average daily player numbers for the first month of Overwatch 2 more than double that of its acclaimed predecessor. Player investment is also off to a strong start, positioning the title to be a meaningful contributor to Blizzard's business in the fourth quarter. Blizzard is looking forward to delivering an ambitious slate of regular seasonal updates for Overwatch 2 that introduce new characters, maps and modes, including the game’s much-anticipated PvE mode planned for 2023.
-
In the Warcraft franchise, the
September 26 release of World of Warcraft: Wrath of the Lich King® Classic contributed to a strong increase in WoW reach and engagement at the end of the third quarter. OnNovember 28 , Blizzard will release World of Warcraft: DragonflightTM, the innovative next expansion for the modern game, as the team increases the cadence of WoW content for the community. Elsewhere in the Warcraft franchise, mobile title Warcraft: Arclight RumbleTM is progressing well through regional testing.
-
On mobile, Diablo Immortal expanded its global reach with a strong launch in
China in July. The title reached the top of the download charts and has ranked in the top 10 grossing mobile games inChina since launch. Around the world, Diablo Immortal is being supported with major new content, features, and events aimed at keeping the community engaged. Meanwhile, work on Diablo IV and its substantial ongoing post-launch content continues to progress very well ahead of its launch planned for 2023.
- Blizzard’s third quarter segment revenue grew double-digits year-over-year against a year ago quarter that included the release of Diablo II: ResurrectedTM. The third quarter benefited from the recent launch of Diablo Immortal, while Warcraft franchise net bookings were stable year-over-year. Segment operating margin was lower year-over-year, due to marketing investment to support the strong release slate and the shift in the mix of business in the quarter.
-
Currently, we have licensing agreements with a third party covering the publication of several Blizzard titles in
China . These agreements, which contributed approximately 3% ofActivision Blizzard's consolidated net revenues in 2021, expire inJanuary 2023 . We are in discussions regarding the renewal of these agreements, but a mutually-satisfactory deal may not be reached. We continue to see substantial long-term growth opportunities for our business in the country. The co-development and publishing of Diablo Immortal is covered by a separate long-term agreement.
King
-
King’s in-game net bookings increased 8% year-over-year, driven by the
Candy Crush franchise, reflecting ongoing strong execution across live operations and user acquisition. King’s payer numbers again increased by a double-digit percentage year-over-year.
-
King continues to introduce more player-versus-player features within
Candy Crush , fueling engagement and player investment. Time spent within Candy grew year-over-year for a fifth successive quarter, andCandy Crush was the top-grossing game franchise in theU.S. app stores1 for the 21st quarter in a row.
- King’s third quarter segment revenue grew 6% year-over-year, equivalent to low double-digit growth on a constant currency basisE. Advertising revenue was consistent year-over-year despite a challenging macro environment. King’s third quarter operating margin was lower year-over-year, due to the year ago quarter benefiting from insurance claim proceeds.
-
This November marks the 10-year anniversary of
Candy Crush Saga TM, the original and largest title in theCandy Crush franchise.Candy Crush enters its second decade in strong health, with over 200 million monthly active users and with player investment at record levels. King’s development, commercial and analytics teams are working on a strong pipeline of content and initiatives expected to delight the community and drive further growth in the coming years.
Balance Sheet
-
Cash and short-term investments at the end of the second quarter stood at
$10.9 billion , andActivision Blizzard ended the quarter with a net cashF position of approximately$7.3 billion .
About
Our mission, to connect and engage the world through epic entertainment has never been more important. Through communities rooted in our video games we enable hundreds of millions of people to experience joy, thrill and achievement. We enable social connections through the lens of fun, and we foster purpose and a sense of accomplishment through healthy competition. Like sport, but with greater accessibility, our players can find purpose and meaning through competitive gaming. Video games, unlike any other social or entertainment media, have the ability to break down the barriers that can inhibit tolerance and understanding. Celebrating differences is at the core of our culture and ensures we can create games for players of diverse backgrounds in the 190 countries our games are played.
As a member of the Fortune 500 and as a component company of the S&P 500, we have an extraordinary track record of delivering superior shareholder returns for over 30 years. Our sustained success has enabled the company to support corporate social responsibility initiatives that are directly tied to our games. As an example, our Call of Duty Endowment has helped find employment for over 100,000 veterans.
Learn more information about
1 Based on data.ai Intelligence
A Net effect of accounting treatment from revenue deferrals on certain of our online-enabled products. Since certain of our games are hosted online or include significant online functionality that represents a separate performance obligation, we defer the transaction price allocable to the online functionality from the sale of these games and then recognize the attributable revenues over the relevant estimated service periods, which are generally less than a year. The related cost of revenues is deferred and recognized as an expense as the related revenues are recognized. Impact from changes in deferrals refers to the net effect from revenue deferrals accounting treatment for the purposes of revenues, along with, for the purposes of EPS, the related cost of revenues deferrals treatment and the related tax impacts. Internally, management excludes the impact of this change in deferred revenues and related cost of revenues when evaluating the company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. Management believes this is appropriate because doing so enables an analysis of performance based on the timing of actual transactions with our customers. In addition, management believes excluding the change in deferred revenues and the related cost of revenues provides a much more timely indication of trends in our operating results.
B Net bookings is an operating metric that is defined as the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others, and is equal to net revenues excluding the impact from deferrals.
C In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals.
D Monthly Active User (“MAU”) Definition: We monitor MAUs as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games.
E Year-over-year growth on a constant currency basis is calculated by translating current quarter local currency amounts to
- Total net bookings declined by 3% year-over-year for the third quarter of 2022. On a constant currency basis, total net bookings increased 1% year-over-year for the third quarter of 2022 as currency rate changes negatively impacted the quarter by 4%.
- Activision segment net revenues declined by 25% year-over-year, Blizzard segment net revenues grew by 10%, and King segment net revenues grew by 6% for the third quarter of 2022. On a constant currency year-over-year basis, Activision segment net revenue declined 22%, Blizzard segment net revenue grew 16%, and King segment net revenue grew 11% for the third quarter of 2022, as currency rate changes negatively impacted Activision segment net revenue by 3%, Blizzard segment net revenue by 6%, and King segment net revenue by 5%.
F Net cash is defined as cash and cash equivalents (
Non-GAAP Financial Measures: As a supplement to our financial measures presented in accordance with
- expenses related to share-based compensation, including liability awards accounted for under ASC 718;
- the amortization of intangibles from purchase price accounting;
- fees and other expenses related to merger and acquisitions, including related debt financings, and refinancing of long-term debt, including penalties and the write off of unamortized discount and deferred financing costs;
- restructuring and related charges;
- other non-cash charges from reclassification of certain cumulative translation adjustments into earnings as required by GAAP;
- the income tax adjustments associated with any of the above items (tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results); and
- significant discrete tax-related items, including amounts related to changes in tax laws, amounts related to the potential or final resolution of tax positions, and other unusual or unique tax-related items and activities.
In the future,
Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net income, non-GAAP earnings per share, non-GAAP operating margin, and non-GAAP or adjusted EBITDA do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard’s performance in relation to other companies.
Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering Activision Blizzard’s GAAP, as well as non-GAAP, results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.
Cautionary Note Regarding Forward-looking Statements: The statements contained herein that are not historical facts are forward-looking statements including, but not limited to statements about: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow, or other financial items; (2) statements of our plans and objectives, including those related to releases of products or services; (3) statements of future financial or operating performance, including the impact of tax items thereon; (4) statements regarding the proposed transaction between
We caution that a number of important factors, many of which are beyond our control, could cause our actual future results and other future circumstances to differ materially from those expressed in any forward-looking statements. Such factors include, but are not limited to: the risk that the proposed transaction with Microsoft may not be completed in a timely manner or at all, which may adversely affect our business and the price of our common stock; the failure to satisfy the conditions to the consummation of the proposed transaction with Microsoft, including the receipt of certain governmental and regulatory approvals; the occurrence of any event, change, or other circumstance that could give rise to the termination of the Agreement and Plan of Merger, dated as of
The forward-looking statements contained herein are based on information available to
(Tables to Follow)
|
||||||||||||||
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS |
||||||||||||||
(Unaudited) |
||||||||||||||
(Amounts in millions) |
||||||||||||||
|
Three Months Ended
|
|
Nine Months Ended
|
|||||||||||
|
2022 |
|
2021 |
|
2022 |
|
2021 |
|||||||
Net revenues |
|
|
|
|
|
|
|
|||||||
Product sales |
$ |
231 |
|
|
$ |
423 |
|
$ |
921 |
|
|
$ |
1,666 |
|
In-game, subscription, and other revenues |
|
1,551 |
|
|
|
1,647 |
|
|
4,273 |
|
|
|
4,974 |
|
Total net revenues |
|
1,782 |
|
|
|
2,070 |
|
|
5,194 |
|
|
|
6,640 |
|
|
|
|
|
|
|
|
|
|||||||
Costs and expenses |
|
|
|
|
|
|
|
|||||||
Cost of revenues—product sales: |
|
|
|
|
|
|
|
|||||||
Product costs |
|
107 |
|
|
|
120 |
|
|
279 |
|
|
|
375 |
|
Software royalties and amortization |
|
9 |
|
|
|
72 |
|
|
153 |
|
|
|
272 |
|
Cost of revenues—in-game, subscription, and other: |
|
|
|
|
|
|
|
|||||||
Game operations and distribution costs |
|
343 |
|
|
|
307 |
|
|
948 |
|
|
|
925 |
|
Software royalties and amortization |
|
43 |
|
|
|
28 |
|
|
86 |
|
|
|
87 |
|
Product development |
|
277 |
|
|
|
329 |
|
|
935 |
|
|
|
1,016 |
|
Sales and marketing |
|
287 |
|
|
|
244 |
|
|
801 |
|
|
|
727 |
|
General and administrative |
|
229 |
|
|
|
143 |
|
|
693 |
|
|
|
614 |
|
Restructuring and related costs |
|
2 |
|
|
|
3 |
|
|
(3 |
) |
|
|
46 |
|
Total costs and expenses |
|
1,297 |
|
|
|
1,246 |
|
|
3,892 |
|
|
|
4,062 |
|
|
|
|
|
|
|
|
|
|||||||
Operating income |
|
485 |
|
|
|
824 |
|
|
1,302 |
|
|
|
2,578 |
|
|
|
|
|
|
|
|
|
|||||||
Interest and other (income) expense, net |
|
(15 |
) |
|
|
65 |
|
|
16 |
|
|
|
52 |
|
Income before income tax expense |
|
500 |
|
|
|
759 |
|
|
1,286 |
|
|
|
2,526 |
|
|
|
|
|
|
|
|
|
|||||||
Income tax expense |
|
65 |
|
|
|
120 |
|
|
176 |
|
|
|
391 |
|
|
|
|
|
|
|
|
|
|||||||
Net income |
$ |
435 |
|
|
$ |
639 |
|
$ |
1,110 |
|
|
$ |
2,135 |
|
|
|
|
|
|
|
|
|
|||||||
Basic earnings per common share |
$ |
0.56 |
|
|
$ |
0.82 |
|
$ |
1.42 |
|
|
$ |
2.75 |
|
Weighted average common shares outstanding |
|
782 |
|
|
|
778 |
|
|
781 |
|
|
|
777 |
|
|
|
|
|
|
|
|
|
|||||||
Diluted earnings per common share |
$ |
0.55 |
|
|
$ |
0.82 |
|
$ |
1.41 |
|
|
$ |
2.72 |
|
Weighted average common shares outstanding assuming dilution |
|
789 |
|
|
|
783 |
|
|
788 |
|
|
|
784 |
CONDENSED CONSOLIDATED BALANCE SHEETS |
||||||||
(Unaudited) |
||||||||
(Amounts in millions) |
||||||||
|
|
|
|
|||||
Assets |
|
|
|
|||||
Current assets |
|
|
|
|||||
Cash and cash equivalents |
$ |
7,743 |
|
|
$ |
10,423 |
|
|
Held-to-maturity investments |
|
2,945 |
|
|
|
— |
|
|
Accounts receivable, net |
|
658 |
|
|
|
972 |
|
|
Software development |
|
1,011 |
|
|
|
449 |
|
|
Other current assets |
|
753 |
|
|
|
712 |
|
|
Total current assets |
|
13,110 |
|
|
|
12,556 |
|
|
Software development |
|
156 |
|
|
|
211 |
|
|
Property and equipment, net |
|
171 |
|
|
|
169 |
|
|
Deferred income taxes, net |
|
1,266 |
|
|
|
1,377 |
|
|
Other assets |
|
541 |
|
|
|
497 |
|
|
Intangible assets, net |
|
448 |
|
|
|
447 |
|
|
|
|
9,928 |
|
|
|
9,799 |
|
|
Total assets |
$ |
25,620 |
|
|
$ |
25,056 |
|
|
|
|
|
|
|||||
Liabilities and Shareholders' Equity |
|
|
|
|||||
Current liabilities |
|
|
|
|||||
Accounts payable |
$ |
229 |
|
|
$ |
285 |
|
|
Deferred revenues |
|
979 |
|
|
|
1,118 |
|
|
Accrued expenses and other liabilities |
|
1,070 |
|
|
|
1,008 |
|
|
Total current liabilities |
|
2,278 |
|
|
|
2,411 |
|
|
Long-term debt, net |
|
3,610 |
|
|
|
3,608 |
|
|
Deferred income taxes, net |
|
98 |
|
|
|
506 |
|
|
Other liabilities |
|
826 |
|
|
|
932 |
|
|
Total liabilities |
|
6,812 |
|
|
|
7,457 |
|
|
|
|
|
|
|||||
Shareholders' equity |
|
|
|
|||||
Common stock |
|
— |
|
|
|
— |
|
|
Additional paid-in capital |
|
12,192 |
|
|
|
11,715 |
|
|
|
|
(5,563 |
) |
|
|
(5,563 |
) |
|
Retained earnings |
|
12,768 |
|
|
|
12,025 |
|
|
Accumulated other comprehensive loss |
|
(589 |
) |
|
|
(578 |
) |
|
Total shareholders’ equity |
|
18,808 |
|
|
|
17,599 |
|
|
Total liabilities and shareholders’ equity |
$ |
25,620 |
|
|
$ |
25,056 |
|
|
||||||||||||||||||
SUPPLEMENTAL CASH FLOW INFORMATION | ||||||||||||||||||
(Amounts in millions) |
||||||||||||||||||
|
|
Three Months Ended |
|
|
||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
Year over Year |
||||||
|
|
2021 |
|
2021 |
|
2022 |
|
2022 |
|
2022 |
|
% Increase (Decrease) |
||||||
Cash Flow Data |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Operating Cash Flow |
|
$ |
521 |
|
$ |
661 |
|
$ |
642 |
|
$ |
198 |
|
$ |
257 |
|
(51 |
)% |
Capital Expenditures |
|
|
23 |
|
|
21 |
|
|
15 |
|
|
37 |
|
|
15 |
|
(35 |
) |
Non-GAAP Free Cash Flow1 |
|
$ |
498 |
|
$ |
640 |
|
$ |
627 |
|
$ |
161 |
|
$ |
242 |
|
(51 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Operating Cash Flow - TTM2 |
|
$ |
2,893 |
|
$ |
2,414 |
|
$ |
2,212 |
|
$ |
2,022 |
|
$ |
1,758 |
|
(39 |
) |
Capital Expenditures - TTM2 |
|
|
81 |
|
|
80 |
|
|
73 |
|
|
96 |
|
|
88 |
|
9 |
|
Non-GAAP Free Cash Flow1 - TTM2 |
|
$ |
2,812 |
|
$ |
2,334 |
|
$ |
2,139 |
|
$ |
1,926 |
|
$ |
1,670 |
|
(41 |
)% |
1 |
Non-GAAP free cash flow represents operating cash flow minus capital expenditures. |
|
2 |
TTM represents trailing twelve months. Operating Cash Flow for three months ended |
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES |
|||||||||||||||||||||||||||||||||||||||
(Amounts in millions, except per share data) |
|||||||||||||||||||||||||||||||||||||||
Three Months Ended |
Net Revenues |
Cost of
|
Cost of
|
Cost of
|
Cost of
|
Product
|
Sales and
|
General and
|
Restructuring
|
Total Costs and
|
|||||||||||||||||||||||||||||
GAAP Measurement |
$ |
1,782 |
$ |
107 |
|
$ |
9 |
|
$ |
343 |
|
$ |
43 |
|
$ |
277 |
|
$ |
287 |
|
$ |
229 |
|
$ |
2 |
|
$ |
1,297 |
|
||||||||||
Share-based compensation1 |
|
— |
|
— |
|
|
— |
|
|
(1 |
) |
|
— |
|
|
(38 |
) |
|
(15 |
) |
|
(48 |
) |
|
— |
|
|
(102 |
) |
||||||||||
Amortization of intangible assets2 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
(3 |
) |
|
— |
|
|
— |
|
|
(3 |
) |
|
— |
|
|
(6 |
) |
||||||||||
Restructuring and related costs3 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(2 |
) |
|
(2 |
) |
||||||||||
Merger and acquisition-related fees and other expenses4 |
|
— |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(10 |
) |
|
— |
|
|
(10 |
) |
||||||||||
Non-GAAP Measurement |
$ |
1,782 |
$ |
107 |
|
$ |
9 |
|
$ |
342 |
|
$ |
40 |
|
$ |
239 |
|
$ |
272 |
|
$ |
168 |
|
$ |
— |
|
$ |
1,177 |
|
||||||||||
Net effect of deferred revenues and related cost of revenues5 |
$ |
47 |
$ |
(3 |
) |
$ |
(8 |
) |
$ |
19 |
|
$ |
14 |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
22 |
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||||||||||||
|
Operating
|
Net Income |
Basic Earnings
|
Diluted Earnings
|
|
|
|
|
|
|
|||||||||||||||||||||||||||||
GAAP Measurement |
$ |
485 |
$ |
435 |
|
$ |
0.56 |
|
$ |
0.55 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Share-based compensation1 |
|
102 |
|
102 |
|
|
0.13 |
|
|
0.13 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Amortization of intangible assets2 |
|
6 |
|
6 |
|
|
0.01 |
|
|
0.01 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Restructuring and related costs3 |
|
2 |
|
2 |
|
|
— |
|
|
— |
|
|
|
|
|
|
|
||||||||||||||||||||||
Merger and acquisition-related fees and other expenses4 |
|
10 |
|
10 |
|
|
0.01 |
|
|
0.01 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Income tax impacts from items above6 |
|
— |
|
(16 |
) |
|
(0.02 |
) |
|
(0.02 |
) |
|
|
|
|
|
|
||||||||||||||||||||||
Non-GAAP Measurement |
$ |
605 |
$ |
539 |
|
$ |
0.69 |
|
$ |
0.68 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues5 |
$ |
25 |
$ |
— |
|
$ |
— |
|
$ |
— |
|
|
|
|
|
|
|
1 |
|
Reflects expenses related to share-based compensation, including |
2 |
|
Reflects amortization of intangible assets from purchase price accounting. |
3 |
|
Reflects restructuring initiatives. |
4 |
|
Reflects fees and other expenses related to our proposed transaction with Microsoft Corporation ("Microsoft"), primarily legal and advisory fees. |
5 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
6 |
|
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES |
||||||||||||||||||||||||||||||||||||||||
(Amounts in millions, except per share data) |
||||||||||||||||||||||||||||||||||||||||
Nine Months Ended |
Net Revenues |
Cost of
|
Cost of
|
Cost of
|
Cost of
|
Product
|
Sales and
|
General and
|
Restructuring
|
Total Costs and
|
||||||||||||||||||||||||||||||
GAAP Measurement |
$ |
5,194 |
|
$ |
279 |
|
$ |
153 |
|
$ |
948 |
|
$ |
86 |
|
$ |
935 |
|
$ |
801 |
|
$ |
693 |
|
$ |
(3 |
) |
$ |
3,892 |
|
||||||||||
Share-based compensation1 |
|
— |
|
|
— |
|
|
(7 |
) |
|
(4 |
) |
|
— |
|
|
(139 |
) |
|
(42 |
) |
|
(109 |
) |
|
— |
|
|
(301 |
) |
||||||||||
Amortization of intangible assets2 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(3 |
) |
|
— |
|
|
— |
|
|
(6 |
) |
|
— |
|
|
(9 |
) |
||||||||||
Restructuring and related costs3 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
3 |
|
|
3 |
|
||||||||||
Merger and acquisition-related fees and other expenses4 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(58 |
) |
|
— |
|
|
(58 |
) |
||||||||||
Non-GAAP Measurement |
$ |
5,194 |
|
$ |
279 |
|
$ |
146 |
|
$ |
944 |
|
$ |
83 |
|
$ |
796 |
|
$ |
759 |
|
$ |
520 |
|
$ |
— |
|
$ |
3,527 |
|
||||||||||
Net effect of deferred revenues and related cost of revenues5 |
$ |
(246 |
) |
$ |
(26 |
) |
$ |
(75 |
) |
$ |
35 |
|
$ |
30 |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
(36 |
) |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||||||||||||||
|
Operating
|
Net Income |
Basic Earnings
|
Diluted Earnings
|
|
|
|
|
|
|
||||||||||||||||||||||||||||||
GAAP Measurement |
$ |
1,302 |
|
$ |
1,110 |
|
$ |
1.42 |
|
$ |
1.41 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Share-based compensation1 |
|
301 |
|
|
301 |
|
|
0.38 |
|
|
0.38 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Amortization of intangible assets2 |
|
9 |
|
|
9 |
|
|
0.01 |
|
|
0.01 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Restructuring and related costs3 |
|
(3 |
) |
|
(3 |
) |
|
— |
|
|
— |
|
|
|
|
|
|
|
||||||||||||||||||||||
Merger and acquisition-related fees and other expenses4 |
|
58 |
|
|
58 |
|
|
0.08 |
|
|
0.08 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Income tax impacts from items above6 |
|
— |
|
|
(55 |
) |
|
(0.07 |
) |
|
(0.07 |
) |
|
|
|
|
|
|
||||||||||||||||||||||
Non-GAAP Measurement |
$ |
1,667 |
|
$ |
1,420 |
|
$ |
1.82 |
|
$ |
1.80 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues5 |
$ |
(210 |
) |
$ |
(211 |
) |
$ |
(0.27 |
) |
$ |
(0.27 |
) |
|
|
|
|
|
|
1 |
|
Reflects expenses related to share-based compensation, including |
2 |
|
Reflects amortization of intangible assets from purchase price accounting. |
3 |
|
Reflects restructuring initiatives. |
4 |
|
Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees. |
5 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
6 |
|
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES |
|||||||||||||||||||||||||||||||||||||||
(Amounts in millions, except per share data) |
|||||||||||||||||||||||||||||||||||||||
Three Months Ended |
Net Revenues |
Cost of
|
Cost of
|
Cost of
|
Cost of
|
Product
|
Sales and
|
General and
|
Restructuring
|
Total Costs and
|
|||||||||||||||||||||||||||||
GAAP Measurement |
$ |
2,070 |
|
$ |
120 |
|
$ |
72 |
|
$ |
307 |
|
$ |
28 |
$ |
329 |
|
$ |
244 |
|
$ |
143 |
|
$ |
3 |
|
$ |
1,246 |
|
||||||||||
Share-based compensation1 |
|
— |
|
|
— |
|
|
(3 |
) |
|
(1 |
) |
|
— |
|
(32 |
) |
|
(8 |
) |
|
(20 |
) |
|
— |
|
|
(64 |
) |
||||||||||
Amortization of intangible assets2 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
— |
|
|
— |
|
|
(2 |
) |
|
— |
|
|
(2 |
) |
||||||||||
Restructuring and related costs3 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
— |
|
|
— |
|
|
— |
|
|
(3 |
) |
|
(3 |
) |
||||||||||
Non-GAAP Measurement |
$ |
2,070 |
|
$ |
120 |
|
$ |
69 |
|
$ |
306 |
|
$ |
28 |
$ |
297 |
|
$ |
236 |
|
$ |
121 |
|
$ |
— |
|
$ |
1,177 |
|
||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
(190 |
) |
$ |
(4 |
) |
$ |
(33 |
) |
$ |
1 |
|
$ |
— |
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
(36 |
) |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||||||||||||
|
Operating
|
Net Income |
Basic Earnings
|
Diluted Earnings
|
|
|
|
|
|
|
|||||||||||||||||||||||||||||
GAAP Measurement |
$ |
824 |
|
$ |
639 |
|
$ |
0.82 |
|
$ |
0.82 |
|
|
|
|
|
|
|
|||||||||||||||||||||
Share-based compensation1 |
|
64 |
|
|
64 |
|
|
0.08 |
|
|
0.08 |
|
|
|
|
|
|
|
|||||||||||||||||||||
Amortization of intangible assets2 |
|
2 |
|
|
2 |
|
|
— |
|
|
— |
|
|
|
|
|
|
|
|||||||||||||||||||||
Restructuring and related costs3 |
|
3 |
|
|
3 |
|
|
— |
|
|
— |
|
|
|
|
|
|
|
|||||||||||||||||||||
Income tax impacts from items above5 |
|
— |
|
|
(9 |
) |
|
(0.01 |
) |
|
(0.01 |
) |
|
|
|
|
|
|
|||||||||||||||||||||
Non-GAAP Measurement |
$ |
893 |
|
$ |
699 |
|
$ |
0.90 |
|
$ |
0.89 |
|
|
|
|
|
|
|
|||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
(154 |
) |
$ |
(133 |
) |
$ |
(0.17 |
) |
$ |
(0.17 |
) |
|
|
|
|
|
|
1 |
|
Reflects expenses related to share-based compensation. |
2 |
|
Reflects amortization of intangible assets from purchase price accounting. |
3 |
|
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
5 |
|
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES |
||||||||||||||||||||||||||||||||||||||||
(Amounts in millions, except per share data) |
||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||||||||||||||
Nine Months Ended |
Net Revenues |
Cost of
|
Cost of
|
Cost of
|
Cost of
|
Product
|
Sales and
|
General and
|
Restructuring
|
Total Costs and
|
||||||||||||||||||||||||||||||
GAAP Measurement |
$ |
6,640 |
|
$ |
375 |
|
$ |
272 |
|
$ |
925 |
|
$ |
87 |
|
$ |
1,016 |
|
$ |
727 |
|
$ |
614 |
|
$ |
46 |
|
$ |
4,062 |
|
||||||||||
Share-based compensation1 |
|
— |
|
|
— |
|
|
(14 |
) |
|
(2 |
) |
|
— |
|
|
(66 |
) |
|
(16 |
) |
|
(161 |
) |
|
— |
|
|
(259 |
) |
||||||||||
Amortization of intangible assets2 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(3 |
) |
|
— |
|
|
— |
|
|
(5 |
) |
|
— |
|
|
(8 |
) |
||||||||||
Restructuring and related costs3 |
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
— |
|
|
(46 |
) |
|
(46 |
) |
||||||||||
Non-GAAP Measurement |
$ |
6,640 |
|
$ |
375 |
|
$ |
258 |
|
$ |
923 |
|
$ |
84 |
|
$ |
950 |
|
$ |
711 |
|
$ |
448 |
|
$ |
— |
|
$ |
3,749 |
|
||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
(773 |
) |
$ |
(34 |
) |
$ |
(177 |
) |
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
— |
|
$ |
(211 |
) |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||||||||||||||||||
|
Operating
|
Net Income |
Basic Earnings
|
Diluted Earnings
|
|
|
|
|
|
|
||||||||||||||||||||||||||||||
GAAP Measurement |
$ |
2,578 |
|
$ |
2,135 |
|
$ |
2.75 |
|
$ |
2.72 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Share-based compensation1 |
|
259 |
|
|
259 |
|
|
0.33 |
|
|
0.33 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Amortization of intangible assets2 |
|
8 |
|
|
8 |
|
|
0.01 |
|
|
0.01 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Restructuring and related costs3 |
|
46 |
|
|
46 |
|
|
0.06 |
|
|
0.06 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Income tax impacts from items above5 |
|
— |
|
|
(39 |
) |
|
(0.05 |
) |
|
(0.05 |
) |
|
|
|
|
|
|
||||||||||||||||||||||
Non-GAAP Measurement |
$ |
2,891 |
|
$ |
2,409 |
|
$ |
3.10 |
|
$ |
3.07 |
|
|
|
|
|
|
|
||||||||||||||||||||||
Net effect of deferred revenues and related cost of revenues4 |
$ |
(562 |
) |
$ |
(469 |
) |
$ |
(0.60 |
) |
$ |
(0.59 |
) |
|
|
|
|
|
|
1 |
Reflects expenses related to share-based compensation. |
|
2 |
Reflects amortization of intangible assets from purchase price accounting. |
|
3 |
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
|
4 |
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes. |
|
5 |
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results. |
|
|
|
|
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
|
|||||||||||||||||||||||||||||
OPERATING SEGMENTS INFORMATION |
|||||||||||||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||||||||||||
Three Months Ended |
|
|
|
$ Increase / (Decrease) |
|||||||||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
Activision |
|
Blizzard |
|
King |
|
Total |
|||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Net revenues from external customers |
|
$ |
480 |
|
$ |
534 |
|
$ |
692 |
|
$ |
1,706 |
|
|
$ |
(161 |
) |
|
$ |
56 |
|
|
$ |
40 |
|
|
$ |
(65 |
) |
Intersegment net revenues1 |
|
|
— |
|
|
9 |
|
|
— |
|
|
9 |
|
|
|
— |
|
|
|
(6 |
) |
|
|
— |
|
|
|
(6 |
) |
Segment net revenues |
|
$ |
480 |
|
$ |
543 |
|
$ |
692 |
|
$ |
1,715 |
|
|
$ |
(161 |
) |
|
$ |
50 |
|
|
$ |
40 |
|
|
$ |
(71 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Segment operating income |
|
$ |
153 |
|
$ |
166 |
|
$ |
297 |
|
$ |
616 |
|
|
$ |
(91 |
) |
|
$ |
(22 |
) |
|
$ |
(6 |
) |
|
$ |
(119 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
35.9 |
% |
|
|
|
|
|
|
|
|
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
|
|
|
|
|
|
|
|||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Net revenues from external customers |
|
$ |
641 |
|
$ |
478 |
|
$ |
652 |
|
$ |
1,771 |
|
|
|
|
|
|
|
|
|
||||||||
Intersegment net revenues1 |
|
|
— |
|
|
15 |
|
|
— |
|
|
15 |
|
|
|
|
|
|
|
|
|
||||||||
Segment net revenues |
|
$ |
641 |
|
$ |
493 |
|
$ |
652 |
|
$ |
1,786 |
|
|
|
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Segment operating income |
|
$ |
244 |
|
$ |
188 |
|
$ |
303 |
|
$ |
735 |
|
|
|
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
41.2 |
% |
|
|
|
|
|
|
|
|
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Nine Months Ended |
|
|
|
$ Increase / (Decrease) |
|||||||||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
Activision |
|
Blizzard |
|
King |
|
Total |
|||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Net revenues from external customers |
|
$ |
1,423 |
|
$ |
1,189 |
|
$ |
2,058 |
|
$ |
4,670 |
|
|
$ |
(898 |
) |
|
$ |
(158 |
) |
|
$ |
162 |
|
|
$ |
(894 |
) |
Intersegment net revenues1 |
|
|
— |
|
|
29 |
|
|
— |
|
|
29 |
|
|
|
— |
|
|
|
(33 |
) |
|
|
— |
|
|
|
(33 |
) |
Segment net revenues |
|
$ |
1,423 |
|
$ |
1,218 |
|
$ |
2,058 |
|
$ |
4,699 |
|
|
$ |
(898 |
) |
|
$ |
(191 |
) |
|
$ |
162 |
|
|
$ |
(927 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Segment operating income |
|
$ |
304 |
|
$ |
314 |
|
$ |
811 |
|
$ |
1,429 |
|
|
$ |
(745 |
) |
|
$ |
(223 |
) |
|
$ |
56 |
|
|
$ |
(912 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
30.4 |
% |
|
|
|
|
|
|
|
|
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||||
|
|
Activision |
|
Blizzard |
|
King |
|
Total |
|
|
|
|
|
|
|
|
|||||||||||||
Segment Net Revenues |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Net revenues from external customers |
|
$ |
2,321 |
|
$ |
1,347 |
|
$ |
1,896 |
|
$ |
5,564 |
|
|
|
|
|
|
|
|
|
||||||||
Intersegment net revenues1 |
|
|
— |
|
|
62 |
|
|
— |
|
|
62 |
|
|
|
|
|
|
|
|
|
||||||||
Segment net revenues |
|
$ |
2,321 |
|
$ |
1,409 |
|
$ |
1,896 |
|
$ |
5,626 |
|
|
|
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Segment operating income |
|
$ |
1,049 |
|
$ |
537 |
|
$ |
755 |
|
$ |
2,341 |
|
|
|
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||||||||
Operating Margin |
|
|
|
|
|
|
|
|
41.6 |
% |
|
|
|
|
|
|
|
|
1 |
Intersegment revenues reflect licensing and service fees charged between segments. |
Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, costs, expenses and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and other non-cash charges. See the following page for the reconciliation tables of segment revenues and operating income to consolidated net revenues and consolidated income before income tax expense. | ||
Our operating segments are also consistent with our internal organization structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments. |
|
||||||||||||||||
OPERATING SEGMENTS INFORMATION |
||||||||||||||||
(Amounts in millions) |
||||||||||||||||
|
|
Three Months Ended
|
|
Nine Months Ended
|
||||||||||||
|
|
2022 |
|
2021 |
|
2022 |
|
2021 |
||||||||
Reconciliation to consolidated net revenues: |
|
|
|
|
|
|
|
|
||||||||
Segment net revenues |
|
$ |
1,715 |
|
|
$ |
1,786 |
|
|
$ |
4,699 |
|
|
$ |
5,626 |
|
Revenues from non-reportable segments1 |
|
|
123 |
|
|
|
109 |
|
|
|
278 |
|
|
|
303 |
|
Net effect from recognition (deferral) of deferred net revenues2 |
|
|
(47 |
) |
|
|
190 |
|
|
|
246 |
|
|
|
773 |
|
Elimination of intersegment revenues3 |
|
|
(9 |
) |
|
|
(15 |
) |
|
|
(29 |
) |
|
|
(62 |
) |
Consolidated net revenues |
|
$ |
1,782 |
|
|
$ |
2,070 |
|
|
$ |
5,194 |
|
|
$ |
6,640 |
|
|
|
|
|
|
|
|
|
|
||||||||
Reconciliation to consolidated income before income tax expense: |
|
|
|
|
|
|
|
|
||||||||
Segment operating income |
|
$ |
616 |
|
|
$ |
735 |
|
|
$ |
1,429 |
|
|
$ |
2,341 |
|
Operating income (loss) from non-reportable segments1 |
|
|
14 |
|
|
|
4 |
|
|
|
28 |
|
|
|
(12 |
) |
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues2 |
|
|
(25 |
) |
|
|
154 |
|
|
|
210 |
|
|
|
562 |
|
Share-based compensation expense4 |
|
|
(102 |
) |
|
|
(64 |
) |
|
|
(301 |
) |
|
|
(259 |
) |
Amortization of intangible assets |
|
|
(6 |
) |
|
|
(2 |
) |
|
|
(9 |
) |
|
|
(8 |
) |
Restructuring and related costs5 |
|
|
(2 |
) |
|
|
(3 |
) |
|
|
3 |
|
|
|
(46 |
) |
Merger and acquisition-related fees and other expenses6 |
|
|
(10 |
) |
|
|
— |
|
|
|
(58 |
) |
|
|
— |
|
Consolidated operating income |
|
|
485 |
|
|
|
824 |
|
|
|
1,302 |
|
|
|
2,578 |
|
Interest and other (income) expense, net |
|
|
(15 |
) |
|
|
65 |
|
|
|
16 |
|
|
|
52 |
|
Consolidated income before income tax expense (benefit) |
|
$ |
500 |
|
|
$ |
759 |
|
|
$ |
1,286 |
|
|
$ |
2,526 |
|
1 |
|
Includes other income and expenses outside of our reportable segments, including our distribution business and unallocated corporate income and expenses. |
2 |
|
Reflects the net effect from (deferral) of revenues and recognition of deferred revenues, along with related cost of revenues, on certain of our online-enabled products. |
3 |
|
Intersegment revenues reflect licensing and service fees charged between segments. |
4 |
|
Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718. |
5 |
|
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
6 |
|
Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees. |
|
|||||||||||||||||||||
NET REVENUES BY DISTRIBUTION CHANNEL |
|||||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||||
|
Three Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase
|
|
% Increase
|
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Distribution Channel |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
1,606 |
|
|
90 |
% |
|
$ |
1,852 |
|
|
89 |
% |
|
$ |
(246 |
) |
|
(13 |
) % |
|
Retail channels |
|
25 |
|
|
1 |
|
|
|
69 |
|
|
3 |
|
|
|
(44 |
) |
|
(64 |
) |
|
Other3 |
|
151 |
|
|
8 |
|
|
|
149 |
|
|
7 |
|
|
|
2 |
|
|
1 |
|
|
Total consolidated net revenues |
$ |
1,782 |
|
|
100 |
% |
|
$ |
2,070 |
|
|
100 |
% |
|
$ |
(288 |
) |
|
(14 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
59 |
|
|
|
|
$ |
(164 |
) |
|
|
|
|
|
|
||||||
Retail channels |
|
(17 |
) |
|
|
|
|
(27 |
) |
|
|
|
|
|
|
||||||
Other3 |
|
5 |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
47 |
|
|
|
|
$ |
(190 |
) |
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Nine Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase
|
|
% Increase
|
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Distribution Channel |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
4,668 |
|
|
90 |
% |
|
$ |
5,883 |
|
|
89 |
% |
|
$ |
(1,215 |
) |
|
(21 |
) % |
|
Retail channels |
|
177 |
|
|
3 |
|
|
|
354 |
|
|
5 |
|
|
|
(177 |
) |
|
(50 |
) |
|
Other3 |
|
349 |
|
|
7 |
|
|
|
403 |
|
|
6 |
|
|
|
(54 |
) |
|
(13 |
) |
|
Total consolidated net revenues |
$ |
5,194 |
|
|
100 |
% |
|
$ |
6,640 |
|
|
100 |
% |
|
$ |
(1,446 |
) |
|
(22 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Digital online channels2 |
$ |
(117 |
) |
|
|
|
$ |
(590 |
) |
|
|
|
|
|
|
||||||
Retail channels |
|
(135 |
) |
|
|
|
|
(192 |
) |
|
|
|
|
|
|
||||||
Other3 |
|
6 |
|
|
|
|
|
9 |
|
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
(246 |
) |
|
|
|
$ |
(773 |
) |
|
|
|
|
|
|
1 |
The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. |
|
2 |
Net revenues from Digital online channels represent revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties. |
|
3 |
|
Net revenues from Other primarily include revenues from our distribution business, the |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
|
|||||||||||||||||||||
NET REVENUES BY PLATFORM |
|||||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||||
|
Three Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase
|
|
% Increase
|
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Platform |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
336 |
|
|
19 |
% |
|
$ |
523 |
|
|
25 |
% |
|
$ |
(187 |
) |
|
(36 |
) % |
|
PC |
|
363 |
|
|
20 |
|
|
|
578 |
|
|
28 |
|
|
|
(215 |
) |
|
(37 |
) |
|
Mobile and ancillary2 |
|
932 |
|
|
52 |
|
|
|
820 |
|
|
40 |
|
|
|
112 |
|
|
14 |
|
|
Other3 |
|
151 |
|
|
8 |
|
|
|
149 |
|
|
7 |
|
|
|
2 |
|
|
1 |
|
|
Total consolidated net revenues |
$ |
1,782 |
|
|
100 |
% |
|
$ |
2,070 |
|
|
100 |
% |
|
$ |
(288 |
) |
|
(14 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
(49 |
) |
|
|
|
$ |
(114 |
) |
|
|
|
|
|
|
||||||
PC |
|
29 |
|
|
|
|
|
(80 |
) |
|
|
|
|
|
|
||||||
Mobile and ancillary2 |
|
62 |
|
|
|
|
|
3 |
|
|
|
|
|
|
|
||||||
Other3 |
|
5 |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
47 |
|
|
|
|
$ |
(190 |
) |
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Nine Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase
|
|
% Increase
|
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by Platform |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
1,195 |
|
|
23 |
% |
|
$ |
2,061 |
|
|
31 |
% |
|
$ |
(866 |
) |
|
(42 |
) % |
|
PC |
|
1,080 |
|
|
21 |
|
|
|
1,827 |
|
|
28 |
|
|
|
(747 |
) |
|
(41 |
) |
|
Mobile and ancillary2 |
|
2,570 |
|
|
49 |
|
|
|
2,349 |
|
|
35 |
|
|
|
221 |
|
|
9 |
|
|
Other3 |
|
349 |
|
|
7 |
|
|
|
403 |
|
|
6 |
|
|
|
(54 |
) |
|
(13 |
) |
|
Total consolidated net revenues |
$ |
5,194 |
|
|
100 |
% |
|
$ |
6,640 |
|
|
100 |
% |
|
$ |
(1,446 |
) |
|
(22 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues4 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Console |
$ |
(366 |
) |
|
|
|
$ |
(530 |
) |
|
|
|
|
|
|
||||||
PC |
|
(28 |
) |
|
|
|
|
(253 |
) |
|
|
|
|
|
|
||||||
Mobile and ancillary2 |
|
142 |
|
|
|
|
|
1 |
|
|
|
|
|
|
|
||||||
Other3 |
|
6 |
|
|
|
|
|
9 |
|
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
(246 |
) |
|
|
|
$ |
(773 |
) |
|
|
|
|
|
|
1 |
The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. |
|
2 |
Net revenues from Mobile and ancillary primarily include revenues from mobile devices. |
|
3 |
|
Net revenues from Other primarily include revenues from our distribution business, the |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
|
|||||||||||||||||||||
NET REVENUES BY GEOGRAPHIC REGION |
|||||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||||
|
Three Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase
|
|
% Increase
|
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
999 |
|
|
56 |
% |
|
$ |
1,166 |
|
|
56 |
% |
|
$ |
(167 |
) |
|
(14 |
) % |
|
EMEA2 |
|
498 |
|
|
28 |
|
|
|
619 |
|
|
30 |
|
|
|
(121 |
) |
|
(20 |
) |
|
|
|
285 |
|
|
16 |
|
|
|
285 |
|
|
14 |
|
|
|
— |
|
|
— |
|
|
Total consolidated net revenues |
$ |
1,782 |
|
|
100 |
% |
|
$ |
2,070 |
|
|
100 |
% |
|
$ |
(288 |
) |
|
(14 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues3 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
9 |
|
|
|
|
$ |
(136 |
) |
|
|
|
|
|
|
||||||
EMEA2 |
|
6 |
|
|
|
|
|
(63 |
) |
|
|
|
|
|
|
||||||
|
|
32 |
|
|
|
|
|
9 |
|
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
47 |
|
|
|
|
$ |
(190 |
) |
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
Nine Months Ended |
||||||||||||||||||||
|
|
|
|
|
$ Increase
|
|
% Increase
|
||||||||||||||
|
Amount |
|
% of Total1 |
|
Amount |
|
% of Total1 |
|
|
||||||||||||
Net Revenues by |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
2,999 |
|
|
58 |
% |
|
$ |
3,819 |
|
|
58 |
% |
|
$ |
(820 |
) |
|
(21 |
) % |
|
EMEA2 |
|
1,493 |
|
|
29 |
|
|
|
2,045 |
|
|
31 |
|
|
|
(552 |
) |
|
(27 |
) |
|
|
|
702 |
|
|
14 |
|
|
|
776 |
|
|
12 |
|
|
|
(74 |
) |
|
(10 |
) |
|
Total consolidated net revenues |
$ |
5,194 |
|
|
100 |
% |
|
$ |
6,640 |
|
|
100 |
% |
|
$ |
(1,446 |
) |
|
(22 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||
Change in deferred revenues3 |
|
|
|
|
|
|
|
|
|
|
|
||||||||||
|
$ |
(178 |
) |
|
|
|
$ |
(475 |
) |
|
|
|
|
|
|
||||||
EMEA2 |
|
(105 |
) |
|
|
|
|
(260 |
) |
|
|
|
|
|
|
||||||
|
|
37 |
|
|
|
|
|
(38 |
) |
|
|
|
|
|
|
||||||
Total changes in deferred revenues |
$ |
(246 |
) |
|
|
|
$ |
(773 |
) |
|
|
|
|
|
|
1 |
The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding. |
|
2 |
Net revenues from EMEA consist of the |
|
3 |
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products. |
|
||||||||||||||||||
EBITDA AND ADJUSTED EBITDA |
||||||||||||||||||
(Amounts in millions) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
Trailing Twelve
|
|||||||||
|
|
|
|
|
|
|
|
|
|
|||||||||
GAAP Net Income |
$ |
564 |
|
$ |
395 |
|
|
$ |
280 |
|
|
$ |
435 |
|
|
$ |
1,674 |
|
Interest and other expense (income), net |
|
45 |
|
|
14 |
|
|
|
17 |
|
|
|
(15 |
) |
|
|
61 |
|
Provision for income taxes |
|
73 |
|
|
70 |
|
|
|
41 |
|
|
|
65 |
|
|
|
249 |
|
Depreciation and amortization |
|
27 |
|
|
24 |
|
|
|
25 |
|
|
|
29 |
|
|
|
105 |
|
EBITDA |
|
709 |
|
|
503 |
|
|
|
363 |
|
|
|
514 |
|
|
|
2,089 |
|
|
|
|
|
|
|
|
|
|
|
|||||||||
Share-based compensation expense1 |
|
249 |
|
|
98 |
|
|
|
100 |
|
|
|
102 |
|
|
|
549 |
|
Restructuring and related costs2 |
|
30 |
|
|
(2 |
) |
|
|
(3 |
) |
|
|
2 |
|
|
|
27 |
|
Merger and acquisition-related fees and other expenses3 |
|
— |
|
|
32 |
|
|
|
16 |
|
|
|
10 |
|
|
|
58 |
|
Adjusted EBITDA |
$ |
988 |
|
$ |
631 |
|
|
$ |
476 |
|
|
$ |
628 |
|
|
$ |
2,723 |
|
|
|
|
|
|
|
|
|
|
|
|||||||||
Change in deferred net revenues and related cost of revenues4 |
$ |
215 |
|
$ |
(235 |
) |
|
$ |
(1 |
) |
|
$ |
25 |
|
|
$ |
4 |
1 |
Reflects expenses related to share-based compensation, including liability awards accounted for under ASC 718. |
|
2 |
Reflects restructuring initiatives, primarily severance and other restructuring-related costs. |
|
3 |
|
Reflects fees and other expenses related to our proposed transaction with Microsoft, primarily legal and advisory fees. |
4 |
|
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products. |
|
||||||||||||||||||||||||||
OPERATING METRICS |
||||||||||||||||||||||||||
(Amounts in millions) |
||||||||||||||||||||||||||
Net Bookings1 |
||||||||||||||||||||||||||
|
Three Months Ended |
|
Nine Months Ended |
|||||||||||||||||||||||
|
2022 |
|
2021 |
|
$ Increase
|
|
% Increase
|
|
2022 |
|
2021 |
|
$ Increase
|
|
% Increase
|
|||||||||||
Net bookings1 |
$ |
1,829 |
|
$ |
1,880 |
|
$ |
(51 |
) |
|
(3 |
) % |
|
$ |
4,948 |
|
$ |
5,867 |
|
$ |
(919 |
) |
|
(16 |
) % |
|
In-game net bookings2 |
$ |
1,356 |
|
$ |
1,198 |
|
$ |
158 |
|
|
13 |
% |
|
$ |
3,564 |
|
$ |
3,859 |
|
$ |
(295 |
) |
|
(8 |
) % |
1 |
We monitor net bookings as a key operating metric in evaluating the performance of our business because it enables an analysis of performance based on the timing of actual transactions with our customers and provides more timely indications of trends in our operating results. Net bookings is the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others. Net bookings is equal to net revenues excluding the impact from deferrals. |
|
2 |
In-game net bookings primarily includes the net amount of downloadable content and microtransactions sold during the period, and is equal to in-game net revenues excluding the impact from deferrals. |
Monthly Active Users3 |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
Activision |
119 |
|
107 |
|
100 |
|
94 |
|
97 |
|
Blizzard |
26 |
|
24 |
|
22 |
|
27 |
|
31 |
|
King |
245 |
|
240 |
|
250 |
|
240 |
|
240 |
|
Total MAUs |
390 |
|
371 |
|
372 |
|
361 |
|
368 |
3 |
We monitor monthly active users (“MAUs”) as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games. |
View source version on businesswire.com: https://www.businesswire.com/news/home/20221104005678/en/
Investors and Analysts:
ir@activisionblizzard.com
or
Press:
pr@activisionblizzard.com
Source: