1979: Activision opens its doors as the first independent developer and distributor of entertainment software.
1981: Activision launches a series of multi-million selling Atari 2600 titles, including Kaboom! (1981), the Pitfall! series and River Raid (1982).
1983: Activision completes initial public offering becoming a leading international developer/publisher of video games for video game console systems.
1987: Activision purchases Infocom, the leading adventure game developer and producer. Infocom had introduced the first officially published version of Zork, in 1982 and subsequently released four text-adventures sequels and two spin-offs, Enchanter and Sorcerer.
1988: Activision changes name to Mediagenic and broadens focus to include business application software.
1989: Mediagenic publishes the first interactive entertainment product on CD-ROM, The Manhole.
1990: BHK Corporation, a company controlled by Activision's current executive management team, purchases a controlling interest in Mediagenic.
1992: Activision opens Australian office.
1992: Activision relocates to Los Angeles from Northern California.
1993: Activision opens office in United Kingdom.
1994: Activision raises $42.5 million in equity to boost production and distribution of new titles.
1994: Activision releases Return to Zork as the first fully interactive MPEG adventure game.
1995: Activision introduces several new multimedia titles, Shanghai: Great Moments, Atari Action Packs, MechWarrior 2, Ghost Bear's Legacy, Pitfall: The Mayan Adventure and Earthworm Jim for Windows 95.
1996: Activision launches revolutionary CD-ROM thriller Spycraft: The Great Game.
1996: Activision releases Zork Nemesis, the sequel to the hit game Return to Zork and the seventh title in the blockbuster Zork series.
1997: Activision acquires worldwide interactive rights to the Heavy Gear giant robot role-playing universe.
1997: Activision acquires worldwide rights to id Software's Quake II.
1997: Activision forms German subsidiary with the acquisition of Take Us!, a German marketing firm
1997: Activision acquires premier game developer Raven Software.
1997: Activision expands its pan-European publishing and distribution infrastructure with the acquisitions of CentreSoft Ltd., one of the largest and most respected independent distributors of interactive entertainment software in the United Kingdom, and NBG Distribution, a German-based distributor of entertainment software products.
1997: Activision completes $60,000,000 private placement of seven-year Convertible Subordinated Notes to finance its product development and product acquisitions efforts.
1998: Activision opens office in France.
1998: Activision acquires worldwide rights to id Software's Quake III Arena.
1998: Activision signs deal with Marvel to develop games based each of on the X-MEN and Spiderman for the PlayStation game console.
1998: Activision acquires Head Game Publishing, a leading developer and publisher of value-priced outdoor sports and lifestyle PC CD-ROM games.
1998: Activision signs multi-title deal with Disney Interactive to publish video games based on Disney animated feature properties.
1998: Activision and LucasArts Entertainment Company enter into exclusive publishing and distribution partnership in the United Kingdom and 45 additional countries including Scandinavia, Central Europe, the Middle East and certain African countries.
1998: Activision acquires CD Contact Data, a leading distributor of entertainment software products with offices in Belgium and the Netherlands.
1998: Activision signs long-term agreement with world-renowned skateboard champion, Tony Hawk, to develop a line of video games.
1999: Activision acquires Neversoft Entertainment, a leading console software developer headquartered in Los Angeles, CA.
1999: Activision expands its relationship with Marvel Enterprises and signs a licensing agreement to develop and publish games based on Marvel's X-MEN and Blade franchises.
1999: Activision signs long-term agreement with Cabela's, the world's largest hunting outfitter.
2000: Activision acquires rights to develop sequel to id Software's legendary first person shooter game Wolfenstein.
2000: Activision makes an equity investment in Gray Matter Interactive Studios, to develop the follow up to one of the most revered PC games of all time, id Software's Return to Castle Wolfenstein.
2000: Activision announces strategic restructuring plan to accelerate the development of games for the next-generation consoles.
2000: Activision's Board of Director's authorizes the purchase of up to $10 million in shares of common stock and convertible subordinated notes.
2000: Activision's Board of Director's approves additional $5 million increase to previously approved $10 million repurchase authorization.
2000: Activision signs licensing agreement with Nokia, a pioneer in mobile Internet technology, to encode text-adventure games for WAP enabled devices.
2001: Activision's Tony Hawk's Pro Skater 2 ranks as best-selling video game in the U.S. for the PlayStation game console during calendar 2000, according to NPD's TRSTS Data.
2001: Activision consolidates its value operations. Company restructures Head Games to operate as Activision Value incorporating certain assets from Expert Software and Elsinore Multimedia.
2001: Activision acquires exclusive worldwide interactive entertainment rights to Columbia Picture's multi-million dollar feature film "Spider-Man."
2001: Activision completes full redemption or conversion of its 63/4% convertible subordinated notes due 2001 reducing its debt by $60 million.
2001: Activision wins three PlayStation Choice Award – Spider-Man named "Game of the Year," Tony Hawk's Pro Skater 2 voted "Best Extreme Sports Game" and Disney/Pixar's Toy Story Racer won "Best Children's Title."
2001: Activision named licensee of the year in the sports/special events category in recognition of Tony Hawk's Pro Skater 2 by International Licensing Industry Merchandiser's Association.
2001: Activision strengthens leadership position as top publisher of superhero games with the acquisition of worldwide interactive rights to Marvel's Fantastic Four and Iron Man properties.
2001: Activision is the only interactive entertainment company to be selected by Fortune Magazine as one of the top 100 fastest growing publicly held companies in the U.S.
2001: Activision acquires Treyarch Invention LLC, a leading console software developer with a focus on action and action-sports video games.
2001: Activision's Board of Directors approves three-for-two split of its outstanding common shares.
2001: Activision files a shelf registration for potential future public offerings of 7.5 million shares of its common stock.
2002: Activision has exercised its option to acquire the remaining 60% equity interest in Gray Matter Interactive Studios, the developer of Activision's holiday season blockbuster PC game, Return to Castle Wolfenstein™.
2002: Activision joins the S&P Midcap 400 Index.
2002: Activision acquires software developer Shaba Games LLC, further enhancing its internal console development capabilities and bolstering its ability to create games for the next-generation consoles.
2002: Activision acquires distribution rights id Software's DOOM III™, the latest installment in one of the most successful franchises in PC gaming history.
2002: Activision makes 30% equity investment in Infinity Ward, a newly formed studio comprised of 22 of the individuals who developed the critically acclaimed PC title Medal of Honor Allied Assault.
2002: Activision acquires Z-Axis Ltd., the award-winning creative studio behind the million-unit selling franchise Dave Mirra Freestyle BMX.
2002: Activision completes a public offering of 7.5 million shares of its common stock raising $248 million.
2002: Activision announces $150 million repurchase program.
2002: Activision acquires software developer Luxoflux Corporation with whom the company has collaborated since 1997, most recently on LucasArts Entertainment's Star Wars Demolition.
2002: Activision is named master videogame licensee for Lemony Snicket's A Series of Unfortunate Events, the best-selling children's book series that is in development for a feature film by Paramount Pictures and Nickelodeon Movies.
2003: Activision and DreamWorks SKG today jointly announced a strategic multi-year, multi-property publishing agreement that grants Activision the exclusive interactive rights to publish games based on DreamWorks' three upcoming computer-animated feature films: "Sharkslayer," "Madagascar," and "Over the Hedge."
2003: Activision announces additional $200 million to company's repurchase program.
2003: Activision announces strategic partnership with Valve L.L.C. to publish upcoming games created by the premiere PC game developer.
2003: Activision announces that Ron Doornink has been elected to the Board of Directors.
2003: Activision expands publishing and distribution role for LucasArts Entertainment Company's video game console and PC products in Europe.
2003: Activision's Board of Directors approves three-for-two split of its outstanding common shares.
2003: Activision exercises its option to acquire the remaining 70% of outstanding common stock in Infinity Ward.
2003: Activision terminates co-development and co-publishing deal with TDK and signs agreement directly with DreamWorks to develop and publish video games based on DreamWorks' upcoming animated theatrical "Shrek 2" feature film.
2003: Activision appoints Robert J. Corti and Peter J. Nolan to its Board of Directors following the resignation of Steven Mayer.
2004: Activision's Board of Directors approves three-for-two split of its outstanding common shares.
2004: Activision acquires rights to develop and publish games based on Columbia Pictures/Marvel Enterprises, Inc.'s upcoming feature film "Spider-Man 3," which is set for release in May 2007.
2005: Activision acquires game developer Vicarious Visions, the creative studio behind the #1 best-selling third-party Nintendo® DS title, Spider-Man 2™.
2005: Activision's Board of Directors approves four-for-three stock split of its outstanding common shares.
2005: Activision acquires game developer Toys for Bob, the studio that developed its DreamWorks Animation's Madagascar™ video game.
2005: Activision acquires game developer Beenox, Inc., which provides the company with a foothold in Quebec, Canada one of the fastest growing development talent pools in North America.
2005: Activision appoints Richard Sarnoff to its Board of Directors.
2005: Activision's Board of Directors approves four-for-three stock split of its outstanding common shares.
2005: Activision acquires rights to develop games based on DreamWorks Animation's "Bee Movie," "Kung Fu Panda," "Rex Havoc" and "How to Train Your Dragon." The deal also extends Activision's video game rights beyond "Shrek 3" to include potential future films in the "Shrek" franchise.
2006: Activision acquires the global rights, excluding Japan, to develop console, handheld and PC games based on Hasbro's renowned TRANSFORMERS brand.
2006: MGM Interactive and EON Productions Ltd. award Activision the rights to develop and publish interactive games based on the James Bond license through 2014.
2006: Activision acquires video game publisher RedOctane, inc. the publisher of the popular Guitar Hero franchise.
2007: Activision acquires DemonWare, the leading provider of network middleware technologies for console and PC games.
2007: Activision acquires U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category.
2007: ctivision and Vivendi announces that they have signed a definitive agreement to combine Vivendi Games with Activision, to create the world's largest pure-play online and console publisher. On close of the transaction, Activision will be renamed Activision Blizzard and will continue to operate as a public company traded on NASDAQ under the ticker ATVI.