Activision Reveals Spider-Man™: Edge of Time and X-Men™ Destiny Voice Talent at San Diego Comic-Con

Val Kilmer Headlines Spider-Man: Edge of Time and Milo Ventimiglia Leads X-Men Destiny Casts
Talent to Take Part in Comic-Con Panel on Saturday, July 23, at 10:00am

SANTA MONICA, Calif., July 19, 2011 /PRNewswire/ -- World-famous Super Heroes deserve world-class talent! That's why, to kick off San Diego Comic-Con 2011, Activision Publishing, Inc. (Nasdaq: ATVI) and Marvel Entertainment, LLC are pleased to announce the top-tier celebrity actors that will voice characters in the upcoming Spider-Man™: Edge of Time and X-Men™ Destiny video games.  Both games will be playable at this year's Comic-Con and are set to thrill comic fans this fall.

The highly anticipated Spider-Man: Edge of Time game will feature legendary film star Val Kilmer as Walker Sloan, Smallville and V mainstay Laura Vandervoort as Mary Jane, and Katee Sackhoff, who played Lieutenant Starbuck from Battlestar Galactica, makes her debut as the Black Cat.

Additionally, Heroes icon Milo Ventimiglia, Sucker Punch and The Hangover Part II vixen Jamie Chung and Friday Night Lights star Scott Porter will bring three all-new playable mutant characters -- Grant Alexander, Aimi Yoshida and Adrian Luca -- to life respectively in X-Men Destiny.

"These amazing casts of talented Hollywood actors help bring the rich storylines of Spider-Man: Edge of Time and X-Men Destiny to life," said Vicharin Vadakan, Director of Marketing, Activision Publishing.  "Players this fall will get to control the destiny of their own mutants or save Spider-Man and through this voice talent feel like they are part of the action."

Comic-Con fans can also catch their favorite stars from Spider-Man: Edge of Time and X-Men Destiny at the Activision Marvel Video Games Panel where they will join legendary comic creator Stan Lee, Marvel writer Peter David and Beenox Studio Head Dee Brown, among others, to discuss the latest Super Hero adventures and their roles in the upcoming video games.  The panel will take place on Saturday, July 23, at 10:00am in room 5AB.  Show-goers who visit the Activision booth (#5445) will be among the first to get their hands on both games.

About Spider-Man: Edge of Time

Playing the roles of the Amazing Spider-Man and Spider-Man 2099, Spider-Man: Edge of Time propels gamers on a high-octane, adrenaline-fueled adventure in which the heroic web-slingers must urgently work together across time to save each other and prevent a disaster that ultimately leads to the death of the Amazing Spider-Man. Against the backdrop of a rich, tightly crafted narrative by acclaimed Marvel veteran writer Peter David, the game features two individual timelines evolving in parallel, as well as "cause-and-effect" moments driven by the narrative. The game utilizes "picture-in-picture" moments where the actions of the Spider-Man in the present immediately affect the Spider-Man in the future and his surroundings.

About X-Men Destiny

X-Men Destiny allows gamers to control the fate of one of three brand-new mutant characters forced to choose between saving humanity or ensuring its destruction.  Players are able to customize the path, powers and development of their character and decide their role in the mutant cause alongside, or against, some of Marvel's greatest X-Men franchise characters.  Their mutant skills will evolve through a unique upgrade system that allows them to choose how they will mix and match the powers from their favorite X-Men and Brotherhood characters, then engage in fast and furious combat against a variety of opponents bent on defending their beliefs.

Spider-Man: Edge of Time is being developed by Beenox for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii™ and Nintendo 3DS™.  Silicon Knights is developing X-Men Destiny for Xbox 360®, PlayStation®3 system and Wii.  Both games are being developed by Other Ocean for Nintendo DS™.

For more information on Spider-Man: Edge of Time and X-Men Destiny tune in to the HeroHQ community on Facebook at www.Facebook.com/HeroHQ.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of over 8,000 characters featured in a variety of media over seventy years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.  For more information, visit www.marvel.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to identify forward-looking statements. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing's ability to predict consumer preferences among competing hardware platforms, declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing's products, adoption rate and availability of new hardware (including peripherals) and related software, industry competition including from used games and other forms of entertainment, litigation risks and associated costs, rapid changes in technology, industry standards, business models including online and used games, and consumer preferences, including interest in specific genres such as music, first-person action and massively multiplayer online games, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality "hit" titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion, and the other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

SOURCE Activision Publishing, Inc.

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